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Store panels and docks singletons in their own classes
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@@ -269,9 +269,9 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to CPUParticles3D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false);
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
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ur->add_do_reference(cpu_particles);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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