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Store panels and docks singletons in their own classes
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@@ -1505,7 +1505,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() {
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}
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void AnimationPlayerEditor::_pin_pressed() {
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EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
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SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
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}
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void AnimationPlayerEditor::_bind_methods() {
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@@ -1794,9 +1794,9 @@ void AnimationPlayerEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
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editor->get_inspector()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
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InspectorDock::get_singleton()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
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anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
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editor->get_inspector()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
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InspectorDock::get_singleton()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
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set_force_draw_over_forwarding_enabled();
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} break;
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}
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@@ -1823,7 +1823,7 @@ void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const Strin
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}
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void AnimationPlayerEditorPlugin::_update_keying() {
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editor->get_inspector()->set_keying(anim_editor->get_track_editor()->has_keying());
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InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
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}
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void AnimationPlayerEditorPlugin::edit(Object *p_object) {
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