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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Store panels and docks singletons in their own classes

This commit is contained in:
trollodel
2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View File

@@ -144,8 +144,8 @@ void GroupDialog::_add_pressed() {
undo_redo->add_undo_method(this, "emit_signal", "group_edited");
// To force redraw of scene tree.
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
@@ -173,8 +173,8 @@ void GroupDialog::_removed_pressed() {
undo_redo->add_undo_method(this, "emit_signal", "group_edited");
// To force redraw of scene tree.
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
@@ -333,8 +333,8 @@ void GroupDialog::_modify_group_pressed(Object *p_item, int p_column, int p_id)
undo_redo->add_undo_method(this, "emit_signal", "group_edited");
// To force redraw of scene tree.
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
} break;
@@ -583,8 +583,8 @@ void GroupsEditor::_add_group(const String &p_group) {
undo_redo->add_undo_method(this, "update_tree");
// To force redraw of scene tree.
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
@@ -611,8 +611,8 @@ void GroupsEditor::_modify_group(Object *p_item, int p_column, int p_id) {
undo_redo->add_undo_method(this, "update_tree");
// To force redraw of scene tree.
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
} break;