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Store panels and docks singletons in their own classes
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@@ -128,7 +128,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) {
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void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
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updating_scene_tree = true;
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const String last_path = get_selected_path();
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const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
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const String filter = SceneTreeDock::get_singleton()->get_filter();
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bool filter_changed = filter != last_filter;
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TreeItem *scroll_item = nullptr;
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