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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Store panels and docks singletons in their own classes

This commit is contained in:
trollodel
2021-11-17 21:08:55 +01:00
parent 8fc0dd9997
commit aa1102fc53
36 changed files with 228 additions and 213 deletions

View File

@@ -649,8 +649,8 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
@@ -671,8 +671,8 @@ void ConnectionsDock::_disconnect(TreeItem &p_item) {
undo_redo->add_undo_method(selected_node, "connect", cd.signal, callable, cd.binds, cd.flags);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}
@@ -702,8 +702,8 @@ void ConnectionsDock::_disconnect_all() {
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
undo_redo->commit_action();
}