1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Add per-tile flipping and transposing

This commit is contained in:
kobewi
2023-07-31 21:35:17 +02:00
parent fc99492d30
commit a9f3154da3
7 changed files with 330 additions and 48 deletions

View File

@@ -287,5 +287,20 @@
<constant name="TILE_ANIMATION_MODE_MAX" value="2" enum="TileAnimationMode">
Represents the size of the [enum TileAnimationMode] enum.
</constant>
<constant name="TRANSFORM_FLIP_H" value="4096">
Represents cell's horizontal flip flag. Should be used directly with [TileMap] to flip placed tiles by altering their alternative IDs.
[codeblock]
var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
if not alternate_id &amp; TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
[/codeblock]
</constant>
<constant name="TRANSFORM_FLIP_V" value="8192">
Represents cell's vertical flip flag. See [constant TRANSFORM_FLIP_H] for usage.
</constant>
<constant name="TRANSFORM_TRANSPOSE" value="16384">
Represents cell's transposed flag. See [constant TRANSFORM_FLIP_H] for usage.
</constant>
</constants>
</class>