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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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@@ -23,6 +23,9 @@
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<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
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The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
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</member>
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<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
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The [RID] of this world's navigation map. Used by the [NavigationServer3D].
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</member>
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<member name="scenario" type="RID" setter="" getter="get_scenario">
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The World3D's visual scenario.
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</member>
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