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Remove Navigation2D/3D nodes, and move the navigation map to the world resource

This commit is contained in:
Gilles Roudière
2021-03-08 09:47:18 +01:00
parent 469ac1e415
commit a9dc53d152
39 changed files with 233 additions and 1012 deletions

View File

@@ -23,6 +23,9 @@
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
</member>
<member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
The [RID] of this world's navigation map. Used by the [NavigationServer3D].
</member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World3D's visual scenario.
</member>