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Allow adding disabled shapes
Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
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@@ -279,14 +279,14 @@ PhysicsServer::AreaSpaceOverrideMode BulletPhysicsServer::area_get_space_overrid
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return area->get_spOv_mode();
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}
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void BulletPhysicsServer::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) {
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void BulletPhysicsServer::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
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AreaBullet *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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ShapeBullet *shape = shape_owner.get(p_shape);
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ERR_FAIL_COND(!shape);
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area->add_shape(shape, p_transform);
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area->add_shape(shape, p_transform, p_disabled);
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}
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void BulletPhysicsServer::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
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@@ -498,7 +498,7 @@ PhysicsServer::BodyMode BulletPhysicsServer::body_get_mode(RID p_body) const {
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return body->get_mode();
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}
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void BulletPhysicsServer::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) {
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void BulletPhysicsServer::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
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RigidBodyBullet *body = rigid_body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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@@ -506,7 +506,7 @@ void BulletPhysicsServer::body_add_shape(RID p_body, RID p_shape, const Transfor
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ShapeBullet *shape = shape_owner.get(p_shape);
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ERR_FAIL_COND(!shape);
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body->add_shape(shape, p_transform);
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body->add_shape(shape, p_transform, p_disabled);
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}
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void BulletPhysicsServer::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
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