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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure fragment shader. It doesn't support upscaling, but we won't make use of it (at least for now). The sharpening intensity can be adjusted on a per-Viewport basis. For the root viewport, it can be adjusted in the Project Settings. Since `textureLodOffset()` isn't available in GLES2, there is no way to support contrast-adaptive sharpening in GLES2.
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@@ -188,6 +188,7 @@ public:
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void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa);
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void viewport_set_use_fxaa(RID p_viewport, bool p_fxaa);
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void viewport_set_use_debanding(RID p_viewport, bool p_debanding);
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void viewport_set_sharpen_intensity(RID p_viewport, float p_intensity);
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void viewport_set_hdr(RID p_viewport, bool p_enabled);
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void viewport_set_usage(RID p_viewport, VS::ViewportUsage p_usage);
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