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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure fragment shader. It doesn't support upscaling, but we won't make use of it (at least for now). The sharpening intensity can be adjusted on a per-Viewport basis. For the root viewport, it can be adjusted in the Project Settings. Since `textureLodOffset()` isn't available in GLES2, there is no way to support contrast-adaptive sharpening in GLES2.
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@@ -630,6 +630,13 @@ void VisualServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_deb
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VSG::storage->render_target_set_use_debanding(viewport->render_target, p_debanding);
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}
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void VisualServerViewport::viewport_set_sharpen_intensity(RID p_viewport, float p_intensity) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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VSG::storage->render_target_set_sharpen_intensity(viewport->render_target, p_intensity);
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}
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void VisualServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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