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Show method override icon in script editor gutter
Combines with the connection slot icon when both apply. Can be clicked to jump to the method declaration (or documentation for built-in classes).
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@@ -227,6 +227,7 @@ void ScriptEditorBase::_bind_methods() {
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// TODO: This signal is no use for VisualScript.
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ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
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ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
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ADD_SIGNAL(MethodInfo("go_to_method", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::STRING, "method")));
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}
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class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
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@@ -2380,6 +2381,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
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se->connect("request_save_history", callable_mp(this, &ScriptEditor::_save_history));
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se->connect("search_in_files_requested", callable_mp(this, &ScriptEditor::_on_find_in_files_requested));
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se->connect("replace_in_files_requested", callable_mp(this, &ScriptEditor::_on_replace_in_files_requested));
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se->connect("go_to_method", callable_mp(this, &ScriptEditor::script_goto_method));
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//test for modification, maybe the script was not edited but was loaded
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