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C#: Add source generator for method list
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@@ -400,6 +400,12 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".ConvertToVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".ConvertToVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".ConvertToProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
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MarshalType.Color =>
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@@ -535,6 +541,12 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
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MarshalType.Transform3D =>
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source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
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MarshalType.Vector4 =>
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source.Append(VariantUtils, ".CreateFromVector4(", inputExpr, ")"),
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MarshalType.Vector4i =>
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source.Append(VariantUtils, ".CreateFromVector4i(", inputExpr, ")"),
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MarshalType.Projection =>
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source.Append(VariantUtils, ".CreateFromProjection(", inputExpr, ")"),
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MarshalType.AABB =>
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source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
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MarshalType.Color =>
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