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Add missing SNAME macro optimization to all theme methods call

This commit is contained in:
jmb462
2022-02-06 20:17:35 +01:00
parent 95719930a8
commit a988fad9a0
90 changed files with 1648 additions and 1648 deletions

View File

@@ -95,7 +95,7 @@ void ReplicationEditor::_bind_methods() {
void ReplicationEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
add_theme_style_override(SNAME("panel"), editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
update_keying();
}
@@ -257,10 +257,10 @@ void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
}
Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
return get_theme_icon("ImportFail", "EditorIcons");
if (!p_node || !has_theme_icon(p_node->get_class(), SNAME("EditorIcons"))) {
return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
}
return get_theme_icon(p_node->get_class(), "EditorIcons");
return get_theme_icon(p_node->get_class(), SNAME("EditorIcons"));
}
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
@@ -285,7 +285,7 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
icon = _get_class_icon(node);
}
item->set_icon(0, icon);
item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_checked(1, p_spawn);