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Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
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@@ -607,6 +607,14 @@ void ConnectionsDialog::_remove_confirm() {
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}
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*/
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struct _ConnectionsDialogMethodInfoSort {
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_FORCE_INLINE_ bool operator()(const MethodInfo& a, const MethodInfo& b) const {
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return a.name < b.name;
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}
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};
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void ConnectionsDialog::update_tree() {
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if (!is_visible())
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@@ -623,7 +631,8 @@ void ConnectionsDialog::update_tree() {
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node->get_signal_list(&node_signals);
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//node_signals.sort_custom<_ConnectionsDialogMethodInfoSort>();
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for(List<MethodInfo>::Element *E=node_signals.front();E;E=E->next()) {
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