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C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
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@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
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Float = 3,
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String = 4,
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Vector2 = 5,
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Vector2i = 6,
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Vector2I = 6,
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Rect2 = 7,
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Rect2i = 8,
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Rect2I = 8,
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Vector3 = 9,
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Vector3i = 10,
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Transform2d = 11,
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Vector3I = 10,
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Transform2D = 11,
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Vector4 = 12,
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Vector4i = 13,
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Vector4I = 13,
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Plane = 14,
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Quaternion = 15,
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Aabb = 16,
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Basis = 17,
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Transform3d = 18,
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Transform3D = 18,
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Projection = 19,
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Color = 20,
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StringName = 21,
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@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
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ExpEasing = 4,
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Link = 5,
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Flags = 6,
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Layers2dRender = 7,
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Layers2dPhysics = 8,
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Layers2dNavigation = 9,
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Layers3dRender = 10,
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Layers3dPhysics = 11,
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Layers3dNavigation = 12,
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Layers2DRender = 7,
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Layers2DPhysics = 8,
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Layers2DNavigation = 9,
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Layers3DRender = 10,
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Layers3DPhysics = 11,
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Layers3DNavigation = 12,
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File = 13,
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Dir = 14,
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GlobalFile = 15,
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