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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

C#: Renames to follow .NET naming conventions

Renamed C# types and members to use PascalCase and follow .NET naming conventions.
This commit is contained in:
Raul Santos
2022-12-07 16:11:39 +01:00
parent 4788cb35c1
commit a968e51414
60 changed files with 2885 additions and 2536 deletions

View File

@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
Float = 3,
String = 4,
Vector2 = 5,
Vector2i = 6,
Vector2I = 6,
Rect2 = 7,
Rect2i = 8,
Rect2I = 8,
Vector3 = 9,
Vector3i = 10,
Transform2d = 11,
Vector3I = 10,
Transform2D = 11,
Vector4 = 12,
Vector4i = 13,
Vector4I = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
Transform3d = 18,
Transform3D = 18,
Projection = 19,
Color = 20,
StringName = 21,
@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
ExpEasing = 4,
Link = 5,
Flags = 6,
Layers2dRender = 7,
Layers2dPhysics = 8,
Layers2dNavigation = 9,
Layers3dRender = 10,
Layers3dPhysics = 11,
Layers3dNavigation = 12,
Layers2DRender = 7,
Layers2DPhysics = 8,
Layers2DNavigation = 9,
Layers3DRender = 10,
Layers3DPhysics = 11,
Layers3DNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,