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C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
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@@ -60,6 +60,7 @@
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#include "mono_gd/gd_mono_cache.h"
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#include "signal_awaiter_utils.h"
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#include "utils/macros.h"
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#include "utils/naming_utils.h"
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#include "utils/string_utils.h"
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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@@ -333,7 +334,7 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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}
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static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
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String base_class = p_base_class_name;
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String base_class = pascal_to_pascal_case(p_base_class_name);
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if (p_class_name == base_class) {
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base_class = "Godot." + base_class;
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}
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@@ -394,13 +395,18 @@ bool CSharpLanguage::supports_builtin_mode() const {
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}
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#ifdef TOOLS_ENABLED
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struct VariantCsName {
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Variant::Type variant_type;
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const String cs_type;
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};
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static String variant_type_to_managed_name(const String &p_var_type_name) {
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if (p_var_type_name.is_empty()) {
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return "Variant";
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}
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if (ClassDB::class_exists(p_var_type_name)) {
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return p_var_type_name;
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return pascal_to_pascal_case(p_var_type_name);
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}
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if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
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@@ -459,34 +465,34 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
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return "Signal";
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}
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Variant::Type var_types[] = {
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Variant::BOOL,
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Variant::INT,
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Variant::VECTOR2,
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Variant::VECTOR2I,
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Variant::RECT2,
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Variant::RECT2I,
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Variant::VECTOR3,
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Variant::VECTOR3I,
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Variant::TRANSFORM2D,
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Variant::VECTOR4,
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Variant::VECTOR4I,
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Variant::PLANE,
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Variant::QUATERNION,
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Variant::AABB,
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Variant::BASIS,
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Variant::TRANSFORM3D,
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Variant::PROJECTION,
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Variant::COLOR,
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Variant::STRING_NAME,
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Variant::NODE_PATH,
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Variant::RID,
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Variant::CALLABLE
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const VariantCsName var_types[] = {
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{ Variant::BOOL, "bool" },
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{ Variant::INT, "long" },
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{ Variant::VECTOR2, "Vector2" },
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{ Variant::VECTOR2I, "Vector2I" },
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{ Variant::RECT2, "Rect2" },
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{ Variant::RECT2I, "Rect2I" },
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{ Variant::VECTOR3, "Vector3" },
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{ Variant::VECTOR3I, "Vector3I" },
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{ Variant::TRANSFORM2D, "Transform2D" },
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{ Variant::VECTOR4, "Vector4" },
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{ Variant::VECTOR4I, "Vector4I" },
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{ Variant::PLANE, "Plane" },
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{ Variant::QUATERNION, "Quaternion" },
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{ Variant::AABB, "Aabb" },
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{ Variant::BASIS, "Basis" },
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{ Variant::TRANSFORM3D, "Transform3D" },
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{ Variant::PROJECTION, "Projection" },
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{ Variant::COLOR, "Color" },
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{ Variant::STRING_NAME, "StringName" },
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{ Variant::NODE_PATH, "NodePath" },
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{ Variant::RID, "Rid" },
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{ Variant::CALLABLE, "Callable" },
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};
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for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
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if (p_var_type_name == Variant::get_type_name(var_types[i])) {
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return p_var_type_name;
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for (unsigned int i = 0; i < sizeof(var_types) / sizeof(VariantCsName); i++) {
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if (p_var_type_name == Variant::get_type_name(var_types[i].variant_type)) {
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return var_types[i].cs_type;
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}
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}
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