1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

[Net] Rename "ssl" references to "tls" in methods and members.

This commit is contained in:
Fabio Alessandrelli
2022-09-07 08:25:47 +02:00
parent fffdbb38e3
commit a95d792420
46 changed files with 285 additions and 285 deletions

View File

@@ -2786,7 +2786,7 @@ bool Main::start() {
Engine::get_singleton()->startup_benchmark_begin_measure("game_load");
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
Crypto::load_default_certificates(GLOBAL_DEF("network/tls/certificate_bundle_override", ""));
if (!game_path.is_empty()) {
Node *scene = nullptr;
@@ -2843,7 +2843,7 @@ bool Main::start() {
if (project_manager || editor) {
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(
EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String());
EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String());
}
#endif
}