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fixed AnimationNodeTransition when xfade time is zero

(cherry picked from commit 02d8166427)
This commit is contained in:
Silc 'Tokage' Renew
2021-09-11 02:25:47 +09:00
committed by Rémi Verschelde
parent 0316d50ece
commit a95b015968

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@@ -724,7 +724,7 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
} else { // cross-fading from prev to current } else { // cross-fading from prev to current
float blend = xfade ? (prev_xfading / xfade) : 1; float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current if (!p_seek && switched) { //just switched, seek to start of current