1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fix minimap capturing events and improve its theme

Add an editor setting for minimap opacity in visual editors
This commit is contained in:
Yuri Sizov
2021-01-25 18:17:21 +03:00
parent 2d904127d6
commit a9552cefa2
7 changed files with 41 additions and 5 deletions

View File

@@ -155,6 +155,10 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
}
void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
if (!ge->is_minimap_enabled()) {
return;
}
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
@@ -1799,7 +1803,7 @@ GraphEdit::GraphEdit() {
top_layer->add_child(minimap);
minimap->set_name("_minimap");
minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
minimap->set_mouse_filter(MOUSE_FILTER_STOP);
minimap->set_mouse_filter(MOUSE_FILTER_PASS);
minimap->set_custom_minimum_size(Vector2(50, 50));
minimap->set_size(minimap_size);
minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);