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Add undo for Sprite Editor
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@@ -327,7 +327,14 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
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MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
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mesh_instance->set_mesh(mesh);
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to Mesh2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
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ur->add_do_reference(mesh_instance);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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}
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void SpriteEditor::_convert_to_polygon_2d_node() {
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@@ -379,7 +386,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
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polygon_2d_instance->set_polygon(polygon);
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polygon_2d_instance->set_polygons(polys);
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Convert to Polygon2D"));
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ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
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ur->add_do_reference(polygon_2d_instance);
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ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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}
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void SpriteEditor::_create_collision_polygon_2d_node() {
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@@ -396,7 +409,12 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
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CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
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collision_polygon_2d_instance->set_polygon(outline);
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_add_as_sibling_or_child(node, collision_polygon_2d_instance);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
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ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
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ur->add_do_reference(collision_polygon_2d_instance);
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ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
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ur->commit_action();
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}
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}
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@@ -425,15 +443,20 @@ void SpriteEditor::_create_light_occluder_2d_node() {
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LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
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light_occluder_2d_instance->set_occluder_polygon(polygon);
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_add_as_sibling_or_child(node, light_occluder_2d_instance);
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create LightOccluder2D Sibling"));
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ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
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ur->add_do_reference(light_occluder_2d_instance);
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ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
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ur->commit_action();
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}
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}
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void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
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void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
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// Can't make sibling if own node is scene root
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if (p_own_node != this->get_tree()->get_edited_scene_root()) {
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p_own_node->get_parent()->add_child(p_new_node, true);
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p_new_node->set_transform(p_own_node->get_transform());
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Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
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} else {
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p_own_node->add_child(p_new_node, true);
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}
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@@ -534,6 +557,7 @@ void SpriteEditor::_bind_methods() {
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ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
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ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
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ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
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ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
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}
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SpriteEditor::SpriteEditor() {
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