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Rename ImportSettings dialogs to have "Dialog" in the name
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@@ -1347,7 +1347,7 @@ void BoneMapEditor::create_editors() {
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void BoneMapEditor::fetch_objects() {
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skeleton = nullptr;
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// Hackey... but it may be the easiest way to get a selected object from "ImporterScene".
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SceneImportSettings *si = SceneImportSettings::get_singleton();
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SceneImportSettingsDialog *si = SceneImportSettingsDialog::get_singleton();
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if (!si) {
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return;
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}
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