You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
GDScript: Fix missing conversion for default argument values
This commit is contained in:
@@ -113,7 +113,7 @@ public:
|
||||
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
|
||||
virtual void write_assign_true(const Address &p_target) = 0;
|
||||
virtual void write_assign_false(const Address &p_target) = 0;
|
||||
virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
|
||||
virtual void write_assign_default_parameter(const Address &dst, const Address &src, bool p_use_conversion) = 0;
|
||||
virtual void write_store_global(const Address &p_dst, int p_global_index) = 0;
|
||||
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0;
|
||||
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
|
||||
|
||||
Reference in New Issue
Block a user