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Rename hint_albedo, hint_white/black in shaders
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@@ -810,7 +810,7 @@ Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skel
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shader_type spatial;
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render_mode unshaded, shadows_disabled, depth_draw_always;
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uniform sampler2D texture_albedo : hint_albedo;
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uniform sampler2D texture_albedo : source_color;
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uniform float point_size : hint_range(0,128) = 32;
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void vertex() {
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if (!OUTPUT_IS_SRGB) {
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