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Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile

This commit is contained in:
Bastiaan Olij
2021-03-09 13:02:53 +11:00
parent a3cdaa7a09
commit a895844c82
7 changed files with 114 additions and 114 deletions

View File

@@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("cubemap_roughness.glsl")
env.RD_GLSL("cubemap_downsampler.glsl")
env.RD_GLSL("cubemap_filter.glsl")
env.RD_GLSL("scene_forward.glsl")
env.RD_GLSL("scene_forward_clustered.glsl")
env.RD_GLSL("sky.glsl")
env.RD_GLSL("tonemap.glsl")
env.RD_GLSL("cube_to_dp.glsl")

View File

@@ -4,7 +4,7 @@
VERSION_DEFINES
#include "scene_forward_inc.glsl"
#include "scene_forward_clustered_inc.glsl"
/* INPUT ATTRIBS */
@@ -327,7 +327,7 @@ VERTEX_SHADER_CODE
VERSION_DEFINES
#include "scene_forward_inc.glsl"
#include "scene_forward_clustered_inc.glsl"
/* Varyings */