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[WebSocket] Refactor websocket module.

This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
This commit is contained in:
Fabio Alessandrelli
2022-09-24 22:44:44 +02:00
parent 5aadc618b6
commit a8950f98dd
29 changed files with 1827 additions and 2395 deletions

View File

@@ -30,7 +30,7 @@
#include "websocket_peer.h"
GDCINULL(WebSocketPeer);
WebSocketPeer *(*WebSocketPeer::_create)() = nullptr;
WebSocketPeer::WebSocketPeer() {
}
@@ -39,16 +39,115 @@ WebSocketPeer::~WebSocketPeer() {
}
void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "verify_tls", "trusted_tls_certificate"), &WebSocketPeer::connect_to_url, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("accept_stream", "stream"), &WebSocketPeer::accept_stream);
ClassDB::bind_method(D_METHOD("send", "message", "write_mode"), &WebSocketPeer::_send_bind, DEFVAL(WRITE_MODE_BINARY));
ClassDB::bind_method(D_METHOD("send_text", "message"), &WebSocketPeer::send_text);
ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
ClassDB::bind_method(D_METHOD("poll"), &WebSocketPeer::poll);
ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
ClassDB::bind_method(D_METHOD("get_selected_protocol"), &WebSocketPeer::get_selected_protocol);
ClassDB::bind_method(D_METHOD("get_requested_url"), &WebSocketPeer::get_requested_url);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
ClassDB::bind_method(D_METHOD("get_ready_state"), &WebSocketPeer::get_ready_state);
ClassDB::bind_method(D_METHOD("get_close_code"), &WebSocketPeer::get_close_code);
ClassDB::bind_method(D_METHOD("get_close_reason"), &WebSocketPeer::get_close_reason);
ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketPeer::_get_supported_protocols);
ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketPeer::set_supported_protocols);
ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketPeer::_get_handshake_headers);
ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketPeer::set_handshake_headers);
ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketPeer::get_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketPeer::set_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketPeer::get_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketPeer::set_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_max_queued_packets", "buffer_size"), &WebSocketPeer::set_max_queued_packets);
ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketPeer::get_max_queued_packets);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
BIND_ENUM_CONSTANT(STATE_CONNECTING);
BIND_ENUM_CONSTANT(STATE_OPEN);
BIND_ENUM_CONSTANT(STATE_CLOSING);
BIND_ENUM_CONSTANT(STATE_CLOSED);
}
Error WebSocketPeer::_send_bind(const PackedByteArray &p_message, WriteMode p_mode) {
return send(p_message.ptr(), p_message.size(), p_mode);
}
Error WebSocketPeer::send_text(const String &p_text) {
const CharString cs = p_text.utf8();
return send((const uint8_t *)cs.ptr(), cs.length(), WRITE_MODE_TEXT);
}
void WebSocketPeer::set_supported_protocols(const Vector<String> &p_protocols) {
// Strip edges from protocols.
supported_protocols.resize(p_protocols.size());
for (int i = 0; i < p_protocols.size(); i++) {
supported_protocols.write[i] = p_protocols[i].strip_edges();
}
}
const Vector<String> WebSocketPeer::get_supported_protocols() const {
return supported_protocols;
}
Vector<String> WebSocketPeer::_get_supported_protocols() const {
Vector<String> out;
out.append_array(supported_protocols);
return out;
}
void WebSocketPeer::set_handshake_headers(const Vector<String> &p_headers) {
handshake_headers = p_headers;
}
const Vector<String> WebSocketPeer::get_handshake_headers() const {
return handshake_headers;
}
Vector<String> WebSocketPeer::_get_handshake_headers() const {
Vector<String> out;
out.append_array(handshake_headers);
return out;
}
void WebSocketPeer::set_outbound_buffer_size(int p_buffer_size) {
outbound_buffer_size = p_buffer_size;
}
int WebSocketPeer::get_outbound_buffer_size() const {
return outbound_buffer_size;
}
void WebSocketPeer::set_inbound_buffer_size(int p_buffer_size) {
inbound_buffer_size = p_buffer_size;
}
int WebSocketPeer::get_inbound_buffer_size() const {
return inbound_buffer_size;
}
void WebSocketPeer::set_max_queued_packets(int p_max_queued_packets) {
max_queued_packets = p_max_queued_packets;
}
int WebSocketPeer::get_max_queued_packets() const {
return max_queued_packets;
}