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[WebSocket] Refactor websocket module.

This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
This commit is contained in:
Fabio Alessandrelli
2022-09-24 22:44:44 +02:00
parent 5aadc618b6
commit a8950f98dd
29 changed files with 1827 additions and 2395 deletions

View File

@@ -36,27 +36,35 @@ Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) {
Vector<String> protocols;
protocols.push_back("binary"); // Compatibility for emscripten TCP-to-WebSocket.
ws_client->connect_to_url(p_uri, protocols);
ws_client->poll();
ws_peer = Ref<WebSocketPeer>(WebSocketPeer::create());
ws_peer->set_supported_protocols(protocols);
if (ws_client->get_connection_status() == WebSocketClient::CONNECTION_DISCONNECTED) {
ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(ws_client->get_connection_status()) + ".");
ws_peer->set_max_queued_packets(max_queued_messages);
ws_peer->set_inbound_buffer_size((1 << 23) - 1);
ws_peer->set_outbound_buffer_size((1 << 23) - 1);
Error err = ws_peer->connect_to_url(p_uri);
ERR_FAIL_COND_V(err != OK, err);
ws_peer->poll();
WebSocketPeer::State ready_state = ws_peer->get_ready_state();
if (ready_state != WebSocketPeer::STATE_CONNECTING && ready_state != WebSocketPeer::STATE_OPEN) {
ERR_PRINT(vformat("Remote Debugger: Unable to connect. State: %s.", ws_peer->get_ready_state()));
return FAILED;
}
ws_peer = ws_client->get_peer(1);
return OK;
}
bool RemoteDebuggerPeerWebSocket::is_peer_connected() {
return ws_peer.is_valid() && ws_peer->is_connected_to_host();
return ws_peer.is_valid() && (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN || ws_peer->get_ready_state() == WebSocketPeer::STATE_CONNECTING);
}
void RemoteDebuggerPeerWebSocket::poll() {
ws_client->poll();
ERR_FAIL_COND(ws_peer.is_null());
ws_peer->poll();
while (ws_peer->is_connected_to_host() && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && ws_peer->get_available_packet_count() > 0 && in_queue.size() < max_queued_messages) {
Variant var;
Error err = ws_peer->get_var(var);
ERR_CONTINUE(err != OK);
@@ -64,7 +72,7 @@ void RemoteDebuggerPeerWebSocket::poll() {
in_queue.push_back(var);
}
while (ws_peer->is_connected_to_host() && out_queue.size() > 0) {
while (ws_peer->get_ready_state() == WebSocketPeer::STATE_OPEN && out_queue.size() > 0) {
Array var = out_queue[0];
Error err = ws_peer->put_var(var);
ERR_BREAK(err != OK); // Peer buffer full?
@@ -73,7 +81,7 @@ void RemoteDebuggerPeerWebSocket::poll() {
}
int RemoteDebuggerPeerWebSocket::get_max_message_size() const {
return 8 << 20; // 8 Mib
return ws_peer->get_max_packet_size();
}
bool RemoteDebuggerPeerWebSocket::has_message() {
@@ -99,7 +107,6 @@ void RemoteDebuggerPeerWebSocket::close() {
if (ws_peer.is_valid()) {
ws_peer.unref();
}
ws_client->disconnect_from_host();
}
bool RemoteDebuggerPeerWebSocket::can_block() const {
@@ -111,14 +118,13 @@ bool RemoteDebuggerPeerWebSocket::can_block() const {
}
RemoteDebuggerPeerWebSocket::RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer) {
#ifdef WEB_ENABLED
ws_client = Ref<WebSocketClient>(memnew(EMWSClient));
#else
ws_client = Ref<WebSocketClient>(memnew(WSLClient));
#endif
max_queued_messages = (int)GLOBAL_GET("network/limits/debugger/max_queued_messages");
ws_client->set_buffers(8192, max_queued_messages, 8192, max_queued_messages);
ws_peer = p_peer;
if (ws_peer.is_valid()) {
ws_peer->set_max_queued_packets(max_queued_messages);
ws_peer->set_inbound_buffer_size((1 << 23) - 1);
ws_peer->set_outbound_buffer_size((1 << 23) - 1);
}
}
RemoteDebuggerPeer *RemoteDebuggerPeerWebSocket::create(const String &p_uri) {