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[WebSocket] Refactor websocket module.

This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
This commit is contained in:
Fabio Alessandrelli
2022-09-24 22:44:44 +02:00
parent 5aadc618b6
commit a8950f98dd
29 changed files with 1827 additions and 2395 deletions

View File

@@ -41,32 +41,29 @@ private:
T info;
} _Packet;
RingBuffer<_Packet> _packets;
Vector<_Packet> _packets;
int _queued = 0;
int _write_pos = 0;
int _read_pos = 0;
RingBuffer<uint8_t> _payload;
public:
Error write_packet(const uint8_t *p_payload, uint32_t p_size, const T *p_info) {
#ifdef TOOLS_ENABLED
// Verbose buffer warnings
if (p_payload && _payload.space_left() < (int32_t)p_size) {
ERR_PRINT("Buffer payload full! Dropping data.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
if (p_info && _packets.space_left() < 1) {
ERR_PRINT("Too many packets in queue! Dropping data.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
#else
ERR_FAIL_COND_V(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY);
ERR_FAIL_COND_V(p_info && _packets.space_left() < 1, ERR_OUT_OF_MEMORY);
#endif
ERR_FAIL_COND_V_MSG(p_payload && (uint32_t)_payload.space_left() < p_size, ERR_OUT_OF_MEMORY, "Buffer payload full! Dropping data.");
ERR_FAIL_COND_V_MSG(p_info && _queued >= _packets.size(), ERR_OUT_OF_MEMORY, "Too many packets in queue! Dropping data.");
// If p_info is nullptr, only the payload is written
if (p_info) {
ERR_FAIL_COND_V(_write_pos > _packets.size(), ERR_OUT_OF_MEMORY);
_Packet p;
p.size = p_size;
memcpy(&p.info, p_info, sizeof(T));
_packets.write(p);
p.info = *p_info;
_packets.write[_write_pos] = p;
_queued += 1;
_write_pos++;
if (_write_pos >= _packets.size()) {
_write_pos = 0;
}
}
// If p_payload is nullptr, only the packet information is written.
@@ -78,9 +75,14 @@ public:
}
Error read_packet(uint8_t *r_payload, int p_bytes, T *r_info, int &r_read) {
ERR_FAIL_COND_V(_packets.data_left() < 1, ERR_UNAVAILABLE);
_Packet p;
_packets.read(&p, 1);
ERR_FAIL_COND_V(_queued < 1, ERR_UNAVAILABLE);
_Packet p = _packets[_read_pos];
_read_pos += 1;
if (_read_pos >= _packets.size()) {
_read_pos = 0;
}
_queued -= 1;
ERR_FAIL_COND_V(_payload.data_left() < (int)p.size, ERR_BUG);
ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY);
@@ -90,22 +92,24 @@ public:
return OK;
}
void discard_payload(int p_size) {
_packets.decrease_write(p_size);
}
void resize(int p_pkt_shift, int p_buf_shift) {
_packets.resize(p_pkt_shift);
void resize(int p_buf_shift, int p_max_packets) {
_payload.resize(p_buf_shift);
_packets.resize(p_max_packets);
_read_pos = 0;
_write_pos = 0;
_queued = 0;
}
int packets_left() const {
return _packets.data_left();
return _queued;
}
void clear() {
_payload.resize(0);
_packets.resize(0);
_read_pos = 0;
_write_pos = 0;
_queued = 0;
}
PacketBuffer() {