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Improve scene tiles workflow
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@@ -632,7 +632,7 @@ TileAtlasView::TileAtlasView() {
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panel->add_child(center_container);
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missing_source_label = memnew(Label);
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missing_source_label->set_text(TTR("No atlas source with a valid texture selected."));
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missing_source_label->set_text(TTR("The selected atlas source has no valid texture. Assign a texture in the TileSet bottom tab."));
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center_container->add_child(missing_source_label);
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margin_container = memnew(MarginContainer);
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