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Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour: - If there's only one active caret active with a selection, clears the selection. - In case there's more than one caret active, removes the secondary carets and clears selections. With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
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@@ -342,7 +342,7 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
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{ "ui_text_select_all", TTRC("Select All") },
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{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
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{ "ui_text_add_selection_for_next_occurrence", TTRC("Add Selection for Next Occurrence") },
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{ "ui_text_remove_secondary_carets", TTRC("Remove Secondary Carets") },
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{ "ui_text_clear_carets_and_selection", TTRC("Clear Carets and Selection") },
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{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
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{ "ui_text_submit", TTRC("Text Submitted") },
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{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
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@@ -674,7 +674,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
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default_builtin_cache.insert("ui_text_remove_secondary_carets", inputs);
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default_builtin_cache.insert("ui_text_clear_carets_and_selection", inputs);
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inputs = List<Ref<InputEvent>>();
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inputs.push_back(InputEventKey::create_reference(Key::INSERT));
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