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Collada
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
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@@ -2468,7 +2468,7 @@ void SpatialEditor::set_state(const Dictionary& p_state) {
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}
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if (d.has("default_srgb")) {
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bool use = d["default_light"];
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bool use = d["default_srgb"];
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viewport_environment->set_enable_fx(Environment::FX_SRGB,use);
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view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use );
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