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Collada
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
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@@ -1042,6 +1042,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
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{ "NORMAL", TYPE_VEC3},
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{ "TANGENT", TYPE_VEC3},
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{ "BINORMAL", TYPE_VEC3},
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{ "NORMALMAP", TYPE_VEC3},
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{ "UV", TYPE_VEC2},
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{ "UV2", TYPE_VEC2},
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{ "COLOR", TYPE_VEC4},
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