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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
This commit is contained in:
Juan Linietsky
2014-10-14 01:01:25 -03:00
parent 13a848e332
commit a84ba9c853
25 changed files with 363 additions and 198 deletions

View File

@@ -37,9 +37,10 @@ void Timer::_notification(int p_what) {
case NOTIFICATION_READY: {
if (autostart) {
if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this)))
#ifdef TOOLS_ENABLED
if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this)))
break;
start();
#endif start();
}
} break;
case NOTIFICATION_PROCESS: {