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Collada
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
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@@ -1085,7 +1085,9 @@ SceneMainLoop::SceneMainLoop() {
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root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
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#ifdef TOOLS_ENABLED
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edited_scene_root=NULL;
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#endif
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ADD_SIGNAL( MethodInfo("idle_frame"));
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ADD_SIGNAL( MethodInfo("fixed_frame"));
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