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mirror of https://github.com/godotengine/godot.git synced 2025-12-05 17:15:09 +00:00
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
This commit is contained in:
Juan Linietsky
2014-10-14 01:01:25 -03:00
parent 13a848e332
commit a84ba9c853
25 changed files with 363 additions and 198 deletions

View File

@@ -1085,7 +1085,9 @@ SceneMainLoop::SceneMainLoop() {
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
#ifdef TOOLS_ENABLED
edited_scene_root=NULL;
#endif
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));