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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

[HTML5] Libraries refactor for linting.

Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
This commit is contained in:
Fabio Alessandrelli
2020-11-19 16:54:07 +01:00
parent 48049b8d9e
commit a82f70ea9f
16 changed files with 487 additions and 378 deletions

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var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};

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const Engine = (function() {
var preloader = new Preloader();
var wasmExt = '.wasm';
var unloadAfterInit = true;
var loadPath = '';
var loadPromise = null;
var initPromise = null;
var stderr = null;
var stdout = null;
var progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(basePath + wasmExt);
preloader.setProgressFunc(progressFunc);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
};
function unload() {
loadPromise = null;
};
/** @constructor */
function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
this.rtenv = null;
this.customLocale = null;
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
this.persistentPaths = ['/userfs'];
};
Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
return initPromise;
}
load(basePath);
}
var config = {};
if (typeof stdout === 'function')
config.print = stdout;
if (typeof stderr === 'function')
config.printErr = stderr;
var me = this;
initPromise = new Promise(function(resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
Godot(config).then(function(module) {
module['initFS'](me.persistentPaths).then(function(fs_err) {
me.rtenv = module;
if (unloadAfterInit) {
unload();
}
resolve();
config = null;
});
});
});
return initPromise;
};
/** @type {function(string, string):Object} */
Engine.prototype.preloadFile = function(file, path) {
return preloader.preload(file, path);
};
/** @type {function(...string):Object} */
Engine.prototype.start = function() {
// Start from arguments.
var args = [];
for (var i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
var me = this;
return me.init().then(function() {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
if (!me.canvas) {
return Promise.reject(new Error('No canvas found in page'));
}
}
// Canvas can grab focus on click, or key events won't work.
if (me.canvas.tabIndex < 0) {
me.canvas.tabIndex = 0;
}
// Disable right-click context menu.
me.canvas.addEventListener('contextmenu', function(ev) {
ev.preventDefault();
}, false);
// Until context restoration is implemented warn the user of context loss.
me.canvas.addEventListener('webglcontextlost', function(ev) {
alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
// Browser locale, or custom one if defined.
var locale = me.customLocale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
// Emscripten configuration.
me.rtenv['thisProgram'] = me.executableName;
me.rtenv['noExitRuntime'] = true;
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
'canvas': me.canvas,
'locale': locale,
'onExecute': function(p_args) {
if (me.onExecute) {
me.onExecute(p_args);
return 0;
}
return 1;
},
'onExit': function(p_code) {
me.rtenv['deinitFS']();
if (me.onExit) {
me.onExit(p_code);
}
me.rtenv = null;
},
});
return new Promise(function(resolve, reject) {
preloader.preloadedFiles.forEach(function(file) {
me.rtenv['copyToFS'](file.path, file.buffer);
});
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](args);
initPromise = null;
resolve();
});
});
};
Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
// Start and init with execName as loadPath if not inited.
this.executableName = execName;
var me = this;
return Promise.all([
this.init(execName),
this.preloadFile(mainPack, mainPack)
]).then(function() {
var args = ['--main-pack', mainPack];
if (extraArgs)
args = args.concat(extraArgs);
return me.start.apply(me, args);
});
};
Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
if (String(override).length === 0) {
throw new Error('Invalid WebAssembly filename extension override');
}
wasmExt = String(override);
};
Engine.prototype.setUnloadAfterInit = function(enabled) {
unloadAfterInit = enabled;
};
Engine.prototype.setCanvas = function(canvasElem) {
this.canvas = canvasElem;
};
Engine.prototype.setCanvasResizedOnStart = function(enabled) {
this.resizeCanvasOnStart = enabled;
};
Engine.prototype.setLocale = function(locale) {
this.customLocale = locale;
};
Engine.prototype.setExecutableName = function(newName) {
this.executableName = newName;
};
Engine.prototype.setProgressFunc = function(func) {
progressFunc = func;
};
Engine.prototype.setStdoutFunc = function(func) {
var print = function(text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(msg);
};
if (this.rtenv)
this.rtenv.print = print;
stdout = print;
};
Engine.prototype.setStderrFunc = function(func) {
var printErr = function(text) {
let msg = text
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(msg);
};
if (this.rtenv)
this.rtenv.printErr = printErr;
stderr = printErr;
};
Engine.prototype.setOnExecute = function(onExecute) {
this.onExecute = onExecute;
};
Engine.prototype.setOnExit = function(onExit) {
this.onExit = onExit;
};
Engine.prototype.copyToFS = function(path, buffer) {
if (this.rtenv == null) {
throw new Error("Engine must be inited before copying files");
}
this.rtenv['copyToFS'](path, buffer);
};
Engine.prototype.setPersistentPaths = function(persistentPaths) {
this.persistentPaths = persistentPaths;
};
Engine.prototype.requestQuit = function() {
if (this.rtenv) {
this.rtenv['request_quit']();
}
};
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
Engine['load'] = load;
Engine['unload'] = unload;
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
})();
if (typeof window !== 'undefined') window['Engine'] = Engine;

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var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
const loadXHR = function(resolve, reject, file, tracker, attempts) {
const xhr = new XMLHttpRequest();
tracker[file] = {
total: 0,
loaded: 0,
final: false,
};
xhr.onerror = function() {
if (attempts <= 1) {
reject(new Error("Failed loading file '" + file + "'"));
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
};
xhr.onabort = function() {
tracker[file].final = true;
reject(new Error("Loading file '" + file + "' was aborted."));
};
xhr.onloadstart = function(ev) {
tracker[file].total = ev.total;
tracker[file].loaded = ev.loaded;
};
xhr.onprogress = function(ev) {
tracker[file].loaded = ev.loaded;
tracker[file].total = ev.total;
};
xhr.onload = function() {
if (xhr.status >= 400) {
if (xhr.status < 500 || attempts <= 1) {
reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
xhr.abort();
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
} else {
tracker[file].final = true;
resolve(xhr);
}
};
// Make request.
xhr.open('GET', file);
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
xhr.send();
};
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function() {
var loaded = 0;
var total = 0;
var totalIsValid = true;
var progressIsFinal = true;
Object.keys(loadingFiles).forEach(function(file) {
const stat = loadingFiles[file];
if (!stat.final) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function')
progressFunc(loaded, total);
}
if (!progressIsFinal)
requestAnimationFrame(animateProgress);
}
this.animateProgress = animateProgress;
this.setProgressFunc = function(callback) {
progressFunc = callback;
}
this.loadPromise = function(file) {
return new Promise(function(resolve, reject) {
loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
});
}
this.preloadedFiles = [];
this.preload = function(pathOrBuffer, destPath) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
var me = this;
return this.loadPromise(pathOrBuffer).then(function(xhr) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: xhr.response
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer
});
return Promise.resolve();
} else {
return Promise.reject(new Error("Invalid object for preloading"));
}
};
};

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var Utils = { // eslint-disable-line no-unused-vars
createLocateRewrite: function(execName) {
function rw(path) {
if (path.endsWith('.worker.js')) {
return execName + '.worker.js';
} else if (path.endsWith('.audio.worklet.js')) {
return execName + '.audio.worklet.js';
} else if (path.endsWith('.js')) {
return execName + '.js';
} else if (path.endsWith('.wasm')) {
return execName + '.wasm';
}
return path;
}
return rw;
},
createInstantiatePromise: function(wasmLoader) {
let loader = wasmLoader;
function instantiateWasm(imports, onSuccess) {
loader.then(function(xhr) {
WebAssembly.instantiate(xhr.response, imports).then(function(result) {
onSuccess(result['instance'], result['module']);
});
});
loader = null;
return {};
};
return instantiateWasm;
},
findCanvas: function() {
var nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
return nodes[0];
}
return null;
},
isWebGLAvailable: function(majorVersion = 1) {
var testContext = false;
try {
var testCanvas = document.createElement('canvas');
if (majorVersion === 1) {
testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
} else if (majorVersion === 2) {
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
}
} catch (e) {
// Not available
}
return !!testContext;
}
};