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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[HTML5] Libraries refactor for linting.

Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
This commit is contained in:
Fabio Alessandrelli
2020-11-19 16:54:07 +01:00
parent 48049b8d9e
commit a82f70ea9f
16 changed files with 487 additions and 378 deletions

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var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};

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const Engine = (function() {
var preloader = new Preloader();
var wasmExt = '.wasm';
var unloadAfterInit = true;
var loadPath = '';
var loadPromise = null;
var initPromise = null;
var stderr = null;
var stdout = null;
var progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(basePath + wasmExt);
preloader.setProgressFunc(progressFunc);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
};
function unload() {
loadPromise = null;
};
/** @constructor */
function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
this.rtenv = null;
this.customLocale = null;
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
this.persistentPaths = ['/userfs'];
};
Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
return initPromise;
}
load(basePath);
}
var config = {};
if (typeof stdout === 'function')
config.print = stdout;
if (typeof stderr === 'function')
config.printErr = stderr;
var me = this;
initPromise = new Promise(function(resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
Godot(config).then(function(module) {
module['initFS'](me.persistentPaths).then(function(fs_err) {
me.rtenv = module;
if (unloadAfterInit) {
unload();
}
resolve();
config = null;
});
});
});
return initPromise;
};
/** @type {function(string, string):Object} */
Engine.prototype.preloadFile = function(file, path) {
return preloader.preload(file, path);
};
/** @type {function(...string):Object} */
Engine.prototype.start = function() {
// Start from arguments.
var args = [];
for (var i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
var me = this;
return me.init().then(function() {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
if (!me.canvas) {
return Promise.reject(new Error('No canvas found in page'));
}
}
// Canvas can grab focus on click, or key events won't work.
if (me.canvas.tabIndex < 0) {
me.canvas.tabIndex = 0;
}
// Disable right-click context menu.
me.canvas.addEventListener('contextmenu', function(ev) {
ev.preventDefault();
}, false);
// Until context restoration is implemented warn the user of context loss.
me.canvas.addEventListener('webglcontextlost', function(ev) {
alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
// Browser locale, or custom one if defined.
var locale = me.customLocale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
// Emscripten configuration.
me.rtenv['thisProgram'] = me.executableName;
me.rtenv['noExitRuntime'] = true;
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
'canvas': me.canvas,
'locale': locale,
'onExecute': function(p_args) {
if (me.onExecute) {
me.onExecute(p_args);
return 0;
}
return 1;
},
'onExit': function(p_code) {
me.rtenv['deinitFS']();
if (me.onExit) {
me.onExit(p_code);
}
me.rtenv = null;
},
});
return new Promise(function(resolve, reject) {
preloader.preloadedFiles.forEach(function(file) {
me.rtenv['copyToFS'](file.path, file.buffer);
});
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](args);
initPromise = null;
resolve();
});
});
};
Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
// Start and init with execName as loadPath if not inited.
this.executableName = execName;
var me = this;
return Promise.all([
this.init(execName),
this.preloadFile(mainPack, mainPack)
]).then(function() {
var args = ['--main-pack', mainPack];
if (extraArgs)
args = args.concat(extraArgs);
return me.start.apply(me, args);
});
};
Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
if (String(override).length === 0) {
throw new Error('Invalid WebAssembly filename extension override');
}
wasmExt = String(override);
};
Engine.prototype.setUnloadAfterInit = function(enabled) {
unloadAfterInit = enabled;
};
Engine.prototype.setCanvas = function(canvasElem) {
this.canvas = canvasElem;
};
Engine.prototype.setCanvasResizedOnStart = function(enabled) {
this.resizeCanvasOnStart = enabled;
};
Engine.prototype.setLocale = function(locale) {
this.customLocale = locale;
};
Engine.prototype.setExecutableName = function(newName) {
this.executableName = newName;
};
Engine.prototype.setProgressFunc = function(func) {
progressFunc = func;
};
Engine.prototype.setStdoutFunc = function(func) {
var print = function(text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(msg);
};
if (this.rtenv)
this.rtenv.print = print;
stdout = print;
};
Engine.prototype.setStderrFunc = function(func) {
var printErr = function(text) {
let msg = text
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(msg);
};
if (this.rtenv)
this.rtenv.printErr = printErr;
stderr = printErr;
};
Engine.prototype.setOnExecute = function(onExecute) {
this.onExecute = onExecute;
};
Engine.prototype.setOnExit = function(onExit) {
this.onExit = onExit;
};
Engine.prototype.copyToFS = function(path, buffer) {
if (this.rtenv == null) {
throw new Error("Engine must be inited before copying files");
}
this.rtenv['copyToFS'](path, buffer);
};
Engine.prototype.setPersistentPaths = function(persistentPaths) {
this.persistentPaths = persistentPaths;
};
Engine.prototype.requestQuit = function() {
if (this.rtenv) {
this.rtenv['request_quit']();
}
};
// Closure compiler exported engine methods.
/** @export */
Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
Engine['load'] = load;
Engine['unload'] = unload;
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
})();
if (typeof window !== 'undefined') window['Engine'] = Engine;

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var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
const loadXHR = function(resolve, reject, file, tracker, attempts) {
const xhr = new XMLHttpRequest();
tracker[file] = {
total: 0,
loaded: 0,
final: false,
};
xhr.onerror = function() {
if (attempts <= 1) {
reject(new Error("Failed loading file '" + file + "'"));
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
};
xhr.onabort = function() {
tracker[file].final = true;
reject(new Error("Loading file '" + file + "' was aborted."));
};
xhr.onloadstart = function(ev) {
tracker[file].total = ev.total;
tracker[file].loaded = ev.loaded;
};
xhr.onprogress = function(ev) {
tracker[file].loaded = ev.loaded;
tracker[file].total = ev.total;
};
xhr.onload = function() {
if (xhr.status >= 400) {
if (xhr.status < 500 || attempts <= 1) {
reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
xhr.abort();
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
} else {
tracker[file].final = true;
resolve(xhr);
}
};
// Make request.
xhr.open('GET', file);
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
xhr.send();
};
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function() {
var loaded = 0;
var total = 0;
var totalIsValid = true;
var progressIsFinal = true;
Object.keys(loadingFiles).forEach(function(file) {
const stat = loadingFiles[file];
if (!stat.final) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function')
progressFunc(loaded, total);
}
if (!progressIsFinal)
requestAnimationFrame(animateProgress);
}
this.animateProgress = animateProgress;
this.setProgressFunc = function(callback) {
progressFunc = callback;
}
this.loadPromise = function(file) {
return new Promise(function(resolve, reject) {
loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
});
}
this.preloadedFiles = [];
this.preload = function(pathOrBuffer, destPath) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
var me = this;
return this.loadPromise(pathOrBuffer).then(function(xhr) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: xhr.response
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer
});
return Promise.resolve();
} else {
return Promise.reject(new Error("Invalid object for preloading"));
}
};
};

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var Utils = { // eslint-disable-line no-unused-vars
createLocateRewrite: function(execName) {
function rw(path) {
if (path.endsWith('.worker.js')) {
return execName + '.worker.js';
} else if (path.endsWith('.audio.worklet.js')) {
return execName + '.audio.worklet.js';
} else if (path.endsWith('.js')) {
return execName + '.js';
} else if (path.endsWith('.wasm')) {
return execName + '.wasm';
}
return path;
}
return rw;
},
createInstantiatePromise: function(wasmLoader) {
let loader = wasmLoader;
function instantiateWasm(imports, onSuccess) {
loader.then(function(xhr) {
WebAssembly.instantiate(xhr.response, imports).then(function(result) {
onSuccess(result['instance'], result['module']);
});
});
loader = null;
return {};
};
return instantiateWasm;
},
findCanvas: function() {
var nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
return nodes[0];
}
return null;
},
isWebGLAvailable: function(majorVersion = 1) {
var testContext = false;
try {
var testCanvas = document.createElement('canvas');
if (majorVersion === 1) {
testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
} else if (majorVersion === 2) {
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
}
} catch (e) {
// Not available
}
return !!testContext;
}
};

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/*************************************************************************/
/* audio.worklet.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state) {
this.buffer = p_buffer;
this.avail = p_state;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return Atomics.load(this.avail, 0);
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
this.rpos += to_write;
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
} else {
const high = p_buffer.subarray(0, to_write - mw);
const low = p_buffer.subarray(to_write - mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
}
let diff = to_write;
if (this.wpos + diff >= this.buffer.length) {
diff -= this.buffer.length;
}
this.wpos += diff;
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
parse_message(p_cmd, p_data) {
if (p_cmd === "start" && p_data) {
const state = p_data[0];
let idx = 0;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
} else if (p_cmd === "stop") {
this.runing = false;
this.output = null;
this.input = null;
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage("Input buffer is full! Skipping input frame.");
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
} else {
this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

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/*************************************************************************/
/* library_godot_audio.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotAudio = {
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
$GodotAudio: {
ctx: null,
input: null,
driver: null,
interval: 0,
init: function(mix_rate, latency, onstatechange, onlatencyupdate) {
const ctx = new (window.AudioContext || window.webkitAudioContext)({
sampleRate: mix_rate,
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
GodotAudio.ctx = ctx;
ctx.onstatechange = function() {
let state = 0;
switch (ctx.state) {
case 'suspended':
state = 0;
break;
case 'running':
state = 1;
break;
case 'closed':
state = 2;
break;
// no default
}
onstatechange(state);
}
ctx.onstatechange(); // Immeditately notify state.
// Update computed latency
GodotAudio.interval = setInterval(function() {
let computed_latency = 0;
if (ctx.baseLatency) {
computed_latency += GodotAudio.ctx.baseLatency;
}
if (ctx.outputLatency) {
computed_latency += GodotAudio.ctx.outputLatency;
}
onlatencyupdate(computed_latency);
}, 1000);
GodotOS.atexit(GodotAudio.close_async);
return ctx.destination.channelCount;
},
create_input: function(callback) {
if (GodotAudio.input) {
return; // Already started.
}
function gotMediaInput(stream) {
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
callback(GodotAudio.input)
}
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({
"audio": true
}).then(gotMediaInput, function(e) { GodotRuntime.print(e) });
} else {
if (!navigator.getUserMedia) {
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
}
navigator.getUserMedia({
"audio": true
}, gotMediaInput, function(e) { GodotRuntime.print(e) });
}
},
close_async: function(resolve, reject) {
const ctx = GodotAudio.ctx;
GodotAudio.ctx = null;
// Audio was not initialized.
if (!ctx) {
resolve();
return;
}
// Remove latency callback
if (GodotAudio.interval) {
clearInterval(GodotAudio.interval);
GodotAudio.interval = 0;
}
// Disconnect input, if it was started.
if (GodotAudio.input) {
GodotAudio.input.disconnect();
GodotAudio.input = null;
}
// Disconnect output
let closed = Promise.resolve();
if (GodotAudio.driver) {
closed = GodotAudio.driver.close();
}
closed.then(function() {
return ctx.close();
}).then(function() {
ctx.onstatechange = null;
resolve();
}).catch(function(e) {
ctx.onstatechange = null;
GodotRuntime.error("Error closing AudioContext", e);
resolve();
});
},
},
godot_audio_is_available__proxy: 'sync',
godot_audio_is_available: function () {
if (!(window.AudioContext || window.webkitAudioContext)) {
return 0;
}
return 1;
},
godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
},
godot_audio_resume: function() {
if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
GodotAudio.ctx.resume();
}
},
godot_audio_capture_start__proxy: 'sync',
godot_audio_capture_start: function() {
if (GodotAudio.input) {
return; // Already started.
}
GodotAudio.create_input(function(input) {
input.connect(GodotAudio.driver.get_node());
});
},
godot_audio_capture_stop__proxy: 'sync',
godot_audio_capture_stop: function() {
if (GodotAudio.input) {
const tracks = GodotAudio.input['mediaStream']['getTracks']();
for (let i = 0; i < tracks.length; i++) {
tracks[i]['stop']();
}
GodotAudio.input.disconnect();
GodotAudio.input = null;
}
},
};
autoAddDeps(GodotAudio, "$GodotAudio");
mergeInto(LibraryManager.library, GodotAudio);
/**
* The AudioWorklet API driver, used when threads are available.
*/
const GodotAudioWorklet = {
$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
$GodotAudioWorklet: {
promise: null,
worklet: null,
create: function(channels) {
const path = GodotConfig.locate_file('godot.audio.worklet.js');
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
GodotAudioWorklet.worklet = new AudioWorkletNode(
GodotAudio.ctx,
'godot-processor',
{
'outputChannelCount': [channels]
}
);
return Promise.resolve();
});
GodotAudio.driver = GodotAudioWorklet;
},
start: function(in_buf, out_buf, state) {
GodotAudioWorklet.promise.then(function() {
const node = GodotAudioWorklet.worklet;
node.connect(GodotAudio.ctx.destination);
node.port.postMessage({
'cmd': 'start',
'data': [state, in_buf, out_buf],
});
node.port.onmessage = function(event) {
GodotRuntime.error(event.data);
};
});
},
get_node: function() {
return GodotAudioWorklet.worklet;
},
close: function() {
return new Promise(function(resolve, reject) {
GodotAudioWorklet.promise.then(function() {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
'data': null,
});
GodotAudioWorklet.worklet.disconnect();
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
});
});
},
},
godot_audio_worklet_create: function(channels) {
GodotAudioWorklet.create(channels);
},
godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
},
godot_audio_worklet_state_add: function(p_state, p_idx, p_value) {
return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
},
godot_audio_worklet_state_get: function(p_state, p_idx) {
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
},
};
autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet");
mergeInto(LibraryManager.library, GodotAudioWorklet);
/*
* The deprecated ScriptProcessorNode API, used when threads are disabled.
*/
const GodotAudioScript = {
$GodotAudioScript__deps: ['$GodotAudio'],
$GodotAudioScript: {
script: null,
create: function(buffer_length, channel_count) {
GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
GodotAudio.driver = GodotAudioScript;
return GodotAudioScript.script.bufferSize;
},
start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
GodotAudioScript.script.onaudioprocess = function(event) {
// Read input
const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
const input = event.inputBuffer;
if (GodotAudio.input) {
const inlen = input.getChannelData(0).length;
for (let ch = 0; ch < 2; ch++) {
const data = input.getChannelData(ch);
for (let s = 0; s < inlen; s++) {
inb[s * 2 + ch] = data[s];
}
}
}
// Let Godot process the input/output.
onprocess();
// Write the output.
const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
const output = event.outputBuffer;
const channels = output.numberOfChannels;
for (let ch = 0; ch < channels; ch++) {
const data = output.getChannelData(ch);
// Loop through samples and assign computed values.
for (let sample = 0; sample < data.length; sample++) {
data[sample] = outb[sample * channels + ch];
}
}
};
GodotAudioScript.script.connect(GodotAudio.ctx.destination);
},
get_node: function() {
return GodotAudioScript.script;
},
close: function() {
return new Promise(function(resolve, reject) {
GodotAudioScript.script.disconnect();
GodotAudioScript.script.onaudioprocess = null;
GodotAudioScript.script = null;
resolve();
});
},
},
godot_audio_script_create: function(buffer_length, channel_count) {
return GodotAudioScript.create(buffer_length, channel_count);
},
godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
const onprocess = GodotRuntime.get_func(p_cb);
GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
},
};
autoAddDeps(GodotAudioScript, "$GodotAudioScript");
mergeInto(LibraryManager.library, GodotAudioScript);

View File

@@ -0,0 +1,477 @@
/*************************************************************************/
/* library_godot_display.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
* Display Server listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotDisplayListeners = {
$GodotDisplayListeners__deps: ['$GodotOS'],
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
$GodotDisplayListeners: {
handlers: [],
has: function(target, event, method, capture) {
return GodotDisplayListeners.handlers.findIndex(function(e) {
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
add: function(target, event, method, capture) {
if (GodotDisplayListeners.has(target, event, method, capture)) {
return;
}
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
};
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function() {
GodotDisplayListeners.handlers.forEach(function(h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotDisplayListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayListeners);
/*
* Drag and drop handler.
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
* process them one by one (recursively for directories), and copies them to
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
* event (that requires a string array of paths).
*
* NOTE: The temporary files are removed after the callback. This means that
* deferred callbacks won't be able to access the files.
*/
const GodotDisplayDragDrop = {
$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
$GodotDisplayDragDrop: {
promises: [],
pending_files: [],
add_entry: function(entry) {
if (entry.isDirectory) {
GodotDisplayDragDrop.add_dir(entry);
} else if (entry.isFile) {
GodotDisplayDragDrop.add_file(entry);
} else {
GodotRuntime.error("Unrecognized entry...", entry);
}
},
add_dir: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
const reader = entry.createReader();
reader.readEntries(function(entries) {
for (let i = 0; i < entries.length; i++) {
GodotDisplayDragDrop.add_entry(entries[i]);
}
resolve();
});
}));
},
add_file: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
entry.file(function(file) {
const reader = new FileReader();
reader.onload = function() {
const f = {
"path": file.relativePath || file.webkitRelativePath,
"name": file.name,
"type": file.type,
"size": file.size,
"data": reader.result
};
if (!f['path']) {
f['path'] = f['name'];
}
GodotDisplayDragDrop.pending_files.push(f);
resolve()
};
reader.onerror = function() {
GodotRuntime.print("Error reading file");
reject();
}
reader.readAsArrayBuffer(file);
}, function(err) {
GodotRuntime.print("Error!");
reject();
});
}));
},
process: function(resolve, reject) {
if (GodotDisplayDragDrop.promises.length === 0) {
resolve();
return;
}
GodotDisplayDragDrop.promises.pop().then(function() {
setTimeout(function() {
GodotDisplayDragDrop.process(resolve, reject);
}, 0);
});
},
_process_event: function(ev, callback) {
ev.preventDefault();
if (ev.dataTransfer.items) {
// Use DataTransferItemList interface to access the file(s)
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
const item = ev.dataTransfer.items[i];
let entry = null;
if ("getAsEntry" in item) {
entry = item.getAsEntry();
} else if ("webkitGetAsEntry" in item) {
entry = item.webkitGetAsEntry();
}
if (entry) {
GodotDisplayDragDrop.add_entry(entry);
}
}
} else {
GodotRuntime.error("File upload not supported");
}
new Promise(GodotDisplayDragDrop.process).then(function() {
const DROP = "/tmp/drop-" + parseInt(Math.random() * (1 << 30), 10) + "/";
const drops = [];
const files = [];
FS.mkdir(DROP);
GodotDisplayDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
let idx = path.indexOf("/");
if (idx === -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
const sub = path.substr(0, idx);
idx = sub.indexOf("/");
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
drops.push(DROP + sub);
}
}
files.push(DROP + path);
});
GodotDisplayDragDrop.promises = [];
GodotDisplayDragDrop.pending_files = [];
callback(drops);
const dirs = [DROP.substr(0, DROP.length -1)];
// Remove temporary files
files.forEach(function (file) {
FS.unlink(file);
let dir = file.replace(DROP, "");
let idx = dir.lastIndexOf("/");
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(DROP + dir) === -1) {
dirs.push(DROP + dir);
}
idx = dir.lastIndexOf("/");
}
});
// Remove dirs.
dirs.sort(function(a, b) {
const al = (a.match(/\//g) || []).length;
const bl = (b.match(/\//g) || []).length;
if (al > bl)
return -1;
else if (al < bl)
return 1;
return 0;
}).forEach(function(dir) {
FS.rmdir(dir);
});
});
},
handler: function(callback) {
return function(ev) {
GodotDisplayDragDrop._process_event(ev, callback);
};
},
},
};
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor: {
shape: 'auto',
visible: true,
cursors: {},
set_style: function(style) {
GodotConfig.canvas.style.cursor = style;
},
set_shape: function(shape) {
GodotDisplayCursor.shape = shape;
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
}
},
clear: function() {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
delete GodotDisplayCursor.cursors[key];
});
},
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
$GodotDisplay: {
window_icon: '',
},
godot_js_display_is_swap_ok_cancel: function() {
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || "";
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
},
godot_js_display_alert: function(p_text) {
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
},
godot_js_display_pixel_ratio_get: function() {
return window.devicePixelRatio || 1;
},
/*
* Canvas
*/
godot_js_display_canvas_focus: function() {
GodotConfig.canvas.focus();
},
godot_js_display_canvas_is_focused: function() {
return document.activeElement === GodotConfig.canvas;
},
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
const brect = GodotConfig.canvas.getBoundingClientRect();
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
},
/*
* Touchscreen
*/
godot_js_display_touchscreen_is_available: function() {
return 'ontouchstart' in window;
},
/*
* Clipboard
*/
godot_js_display_clipboard_set: function(p_text) {
const text = GodotRuntime.parseString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function(e) {
// Setting OS clipboard is only possible from an input callback.
GodotRuntime.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
});
return 0;
},
godot_js_display_clipboard_get: function(callback) {
const func = GodotRuntime.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = GodotRuntime.allocString(result);
func(ptr);
GodotRuntime.free(ptr);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
},
/*
* Window
*/
godot_js_display_window_request_fullscreen: function() {
const canvas = GodotConfig.canvas;
(canvas.requestFullscreen || canvas.msRequestFullscreen ||
canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
canvas.webkitRequestFullscreen
).call(canvas);
},
godot_js_display_window_title_set: function(p_data) {
document.title = GodotRuntime.parseString(p_data);
},
godot_js_display_window_icon_set: function(p_ptr, p_len) {
let link = document.getElementById('-gd-engine-icon');
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
URL.revokeObjectURL(old_icon);
}
},
/*
* Cursor
*/
godot_js_display_cursor_set_visible: function(p_visible) {
const visible = p_visible !== 0;
if (visible === GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
if (visible) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
} else {
GodotDisplayCursor.set_style('none');
}
},
godot_js_display_cursor_is_hidden: function() {
return !GodotDisplayCursor.visible;
},
godot_js_display_cursor_set_shape: function(p_string) {
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
},
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
x: p_hotspot_x,
y: p_hotspot_y,
};
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape === GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
URL.revokeObjectURL(old_shape.url);
}
},
/*
* Listeners
*/
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function() {
func.bind(null, notif[idx]);
}, true);
});
},
godot_js_display_paste_cb: function(callback) {
const func = GodotRuntime.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function(evt) {
const text = evt.clipboardData.getData('text');
const ptr = GodotRuntime.allocString(text);
func(ptr);
GodotRuntime.free(ptr);
}, false);
},
godot_js_display_drop_files_cb: function(callback) {
const func = GodotRuntime.get_func(callback)
const dropFiles = function(files) {
const args = files || [];
if (!args.length) {
return;
}
const argc = args.length;
const argv = GodotRuntime.allocStringArray(args);
func(argv, argc);
GodotRuntime.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
mergeInto(LibraryManager.library, GodotDisplay);

View File

@@ -0,0 +1,56 @@
/*************************************************************************/
/* library_godot_editor_tools.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotEditorTools = {
godot_js_editor_download_file__deps: ['$FS'],
godot_js_editor_download_file: function(p_path, p_name, p_mime) {
const path = GodotRuntime.parseString(p_path);
const name = GodotRuntime.parseString(p_name);
const mime = GodotRuntime.parseString(p_mime);
const size = FS.stat(path)['size'];
const buf = new Uint8Array(size);
const fd = FS.open(path, 'r');
FS.read(fd, buf, 0, size);
FS.close(fd);
FS.unlink(path);
const blob = new Blob([buf], { type: mime });
const url = window.URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = name;
a.style.display = 'none';
document.body.appendChild(a);
a.click();
a.remove();
window.URL.revokeObjectURL(url);
},
};
mergeInto(LibraryManager.library, GodotEditorTools);

View File

@@ -0,0 +1,87 @@
/*************************************************************************/
/* library_godot_eval.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotEval = {
godot_js_eval__deps: ['$GodotRuntime'],
godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
const js_code = GodotRuntime.parseString(p_js);
let eval_ret = null;
try {
if (p_use_global_ctx) {
// indirect eval call grants global execution context
const global_eval = eval; // eslint-disable-line no-eval
eval_ret = global_eval(js_code);
} else {
eval_ret = eval(js_code); // eslint-disable-line no-eval
}
} catch (e) {
GodotRuntime.error(e);
}
switch (typeof eval_ret) {
case 'boolean':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
return 1; // BOOL
case 'number':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
return 3; // REAL
case 'string':
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
return 4; // STRING
case 'object':
if (eval_ret === null) {
break;
}
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
eval_ret = new Uint8Array(eval_ret.buffer);
}
else if (eval_ret instanceof ArrayBuffer) {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
const func = GodotRuntime.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 20; // POOL_BYTE_ARRAY
}
break;
// no default
}
return 0; // NIL
},
}
mergeInto(LibraryManager.library, GodotEval);

View File

@@ -0,0 +1,143 @@
/*************************************************************************/
/* http_request.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotHTTPRequest = {
$GodotHTTPRequest__deps: ['$GodotRuntime'],
$GodotHTTPRequest: {
requests: [],
getUnusedRequestId: function() {
var idMax = GodotHTTPRequest.requests.length;
for (var potentialId = 0; potentialId < idMax; ++potentialId) {
if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
continue;
}
return potentialId;
}
GodotHTTPRequest.requests.push(null)
return idMax;
},
setupRequest: function(xhr) {
xhr.responseType = 'arraybuffer';
},
},
godot_xhr_new: function() {
var newId = GodotHTTPRequest.getUnusedRequestId();
GodotHTTPRequest.requests[newId] = new XMLHttpRequest;
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
return newId;
},
godot_xhr_reset: function(xhrId) {
GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest;
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
},
godot_xhr_free: function(xhrId) {
GodotHTTPRequest.requests[xhrId].abort();
GodotHTTPRequest.requests[xhrId] = null;
},
godot_xhr_open: function(xhrId, method, url, p_user, p_password) {
const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
},
godot_xhr_set_request_header: function(xhrId, header, value) {
GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
},
godot_xhr_send_null: function(xhrId) {
GodotHTTPRequest.requests[xhrId].send();
},
godot_xhr_send_string: function(xhrId, strPtr) {
if (!strPtr) {
GodotRuntime.error("Failed to send string per XHR: null pointer");
return;
}
GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
},
godot_xhr_send_data: function(xhrId, ptr, len) {
if (!ptr) {
GodotRuntime.error("Failed to send data per XHR: null pointer");
return;
}
if (len < 0) {
GodotRuntime.error("Failed to send data per XHR: buffer length less than 0");
return;
}
GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
},
godot_xhr_abort: function(xhrId) {
GodotHTTPRequest.requests[xhrId].abort();
},
godot_xhr_get_status: function(xhrId) {
return GodotHTTPRequest.requests[xhrId].status;
},
godot_xhr_get_ready_state: function(xhrId) {
return GodotHTTPRequest.requests[xhrId].readyState;
},
godot_xhr_get_response_headers_length: function(xhrId) {
var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
return headers === null ? 0 : GodotRuntime.strlen(headers);
},
godot_xhr_get_response_headers: function(xhrId, dst, len) {
var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
if (str === null)
return;
GodotRuntime.stringToHeap(str, dst, len);
},
godot_xhr_get_response_length: function(xhrId) {
var body = GodotHTTPRequest.requests[xhrId].response;
return body === null ? 0 : body.byteLength;
},
godot_xhr_get_response: function(xhrId, dst, len) {
var buf = GodotHTTPRequest.requests[xhrId].response;
if (buf === null)
return;
buf = new Uint8Array(buf).subarray(0, len);
HEAPU8.set(buf, dst);
},
};
autoAddDeps(GodotHTTPRequest, "$GodotHTTPRequest");
mergeInto(LibraryManager.library, GodotHTTPRequest);

View File

@@ -0,0 +1,280 @@
/*************************************************************************/
/* library_godot_os.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const IDHandler = {
$IDHandler: {
_last_id: 0,
_references: {},
get: function(p_id) {
return IDHandler._references[p_id];
},
add: function(p_data) {
const id = ++IDHandler._last_id;
IDHandler._references[id] = p_data;
return id;
},
remove: function(p_id) {
delete IDHandler._references[p_id];
},
},
};
autoAddDeps(IDHandler, "$IDHandler");
mergeInto(LibraryManager.library, IDHandler);
const GodotConfig = {
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
$GodotConfig__deps: ['$GodotRuntime'],
$GodotConfig: {
canvas: null,
locale: "en",
resize_on_start: false,
on_execute: null,
init_config: function(p_opts) {
GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
// This is called by emscripten, even if undocumented.
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
},
locate_file: function(file) {
return Module["locateFile"](file); // eslint-disable-line no-undef
},
},
godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
},
godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
godot_js_config_is_resize_on_start: function() {
return GodotConfig.resize_on_start ? 1 : 0;
},
};
autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["deinitFS"] = GodotFS.deinit;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
_idbfs: false,
_syncing: false,
_mount_points: [],
is_persistent: function() {
return GodotFS._idbfs ? 1 : 0;
},
// Initialize godot file system, setting up persistent paths.
// Returns a promise that resolves when the FS is ready.
// We keep track of mount_points, so that we can properly close the IDBFS
// since emscripten is not doing it by itself. (emscripten GH#12516).
init: function(persistentPaths) {
GodotFS._idbfs = false;
if (!Array.isArray(persistentPaths)) {
return Promise.reject(new Error('Persistent paths must be an array'));
}
if (!persistentPaths.length) {
return Promise.resolve();
}
GodotFS._mount_points = persistentPaths.slice();
function createRecursive(dir) {
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
}
GodotFS._mount_points.forEach(function(path) {
createRecursive(path);
FS.mount(IDBFS, {}, path);
});
return new Promise(function(resolve, reject) {
FS.syncfs(true, function(err) {
if (err) {
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotRuntime.print("IndexedDB not available: " + err.message);
} else {
GodotFS._idbfs = true;
}
resolve(err);
});
});
},
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
deinit: function() {
GodotFS._mount_points.forEach(function(path) {
try {
FS.unmount(path);
} catch (e) {
GodotRuntime.print("Already unmounted", e);
}
if (GodotFS._idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
delete IDBFS.dbs[path];
}
});
GodotFS._mount_points = [];
GodotFS._idbfs = false;
GodotFS._syncing = false;
},
sync: function() {
if (GodotFS._syncing) {
GodotRuntime.error('Already syncing!');
return Promise.resolve();
}
GodotFS._syncing = true;
return new Promise(function (resolve, reject) {
FS.syncfs(false, function(error) {
if (error) {
GodotRuntime.error('Failed to save IDB file system: ' + error.message);
}
GodotFS._syncing = false;
resolve(error);
});
});
},
// Copies a buffer to the internal file system. Creating directories recursively.
copy_to_fs: function(path, buffer) {
const idx = path.lastIndexOf("/");
let dir = "/";
if (idx > 0) {
dir = path.slice(0, idx);
}
try {
FS.stat(dir);
} catch (e) {
if (e.errno !== ERRNO_CODES.ENOENT) {
throw e;
}
FS.mkdirTree(dir);
}
FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
},
},
};
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
request_quit: function() {},
_async_cbs: [],
_fs_sync_promise: null,
atexit: function(p_promise_cb) {
GodotOS._async_cbs.push(p_promise_cb);
},
finish_async: function(callback) {
GodotOS._fs_sync_promise.then(function(err) {
const promises = [];
GodotOS._async_cbs.forEach(function(cb) {
promises.push(new Promise(cb));
});
return Promise.all(promises);
}).then(function() {
return GodotFS.sync(); // Final FS sync.
}).then(function(err) {
// Always deferred.
setTimeout(function() {
callback();
}, 0);
});
},
},
godot_js_os_finish_async: function(p_callback) {
const func = GodotRuntime.get_func(p_callback);
GodotOS.finish_async(func);
},
godot_js_os_request_quit_cb: function(p_callback) {
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
},
godot_js_os_fs_is_persistent: function() {
return GodotFS.is_persistent();
},
godot_js_os_fs_sync: function(callback) {
const func = GodotRuntime.get_func(callback);
GodotOS._fs_sync_promise = GodotFS.sync();
GodotOS._fs_sync_promise.then(function(err) {
func();
});
},
godot_js_os_execute: function(p_json) {
const json_args = GodotRuntime.parseString(p_json);
const args = JSON.parse(json_args);
if (GodotConfig.on_execute) {
GodotConfig.on_execute(args);
return 0;
}
return 1;
},
godot_js_os_shell_open: function(p_uri) {
window.open(GodotRuntime.parseString(p_uri), '_blank');
},
};
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);

View File

@@ -0,0 +1,120 @@
/*************************************************************************/
/* library_godot_runtime.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotRuntime = {
$GodotRuntime: {
/*
* Functions
*/
get_func: function(ptr) {
return wasmTable.get(ptr); // eslint-disable-line no-undef
},
/*
* Prints
*/
error: function() {
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
print: function() {
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
/*
* Memory
*/
malloc: function(p_size) {
return _malloc(p_size); // eslint-disable-line no-undef
},
free: function(p_ptr) {
_free(p_ptr); // eslint-disable-line no-undef
},
getHeapValue: function (p_ptr, p_type) {
return getValue(p_ptr, p_type); // eslint-disable-line no-undef
},
setHeapValue: function(p_ptr, p_value, p_type) {
setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
},
heapSub: function(p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function(p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
/*
* Strings
*/
parseString: function(p_ptr) {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
strlen: function(p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},
allocString: function(p_str) {
const length = GodotRuntime.strlen(p_str)+1;
const c_str = GodotRuntime.malloc(length);
stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
return c_str;
},
allocStringArray: function(p_strings) {
const size = p_strings.length;
const c_ptr = GodotRuntime.malloc(size * 4);
for (let i = 0; i < size; i++) {
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
}
return c_ptr;
},
freeStringArray: function(p_ptr, p_len) {
for (let i = 0; i < p_len; i++) {
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
}
GodotRuntime.free(p_ptr);
},
stringToHeap: function (p_str, p_ptr, p_len) {
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
},
},
};
autoAddDeps(GodotRuntime, "$GodotRuntime");
mergeInto(LibraryManager.library, GodotRuntime);