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[HTML5] Libraries refactor for linting.
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.
This commit is contained in:
3
platform/javascript/js/engine/engine.externs.js
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3
platform/javascript/js/engine/engine.externs.js
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@@ -0,0 +1,3 @@
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var Godot;
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var WebAssembly = {};
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WebAssembly.instantiate = function(buffer, imports) {};
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278
platform/javascript/js/engine/engine.js
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278
platform/javascript/js/engine/engine.js
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@@ -0,0 +1,278 @@
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const Engine = (function() {
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var preloader = new Preloader();
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var wasmExt = '.wasm';
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var unloadAfterInit = true;
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var loadPath = '';
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var loadPromise = null;
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var initPromise = null;
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var stderr = null;
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var stdout = null;
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var progressFunc = null;
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function load(basePath) {
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if (loadPromise == null) {
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loadPath = basePath;
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loadPromise = preloader.loadPromise(basePath + wasmExt);
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preloader.setProgressFunc(progressFunc);
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requestAnimationFrame(preloader.animateProgress);
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}
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return loadPromise;
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};
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function unload() {
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loadPromise = null;
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};
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/** @constructor */
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function Engine() { // eslint-disable-line no-shadow
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this.canvas = null;
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this.executableName = '';
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this.rtenv = null;
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this.customLocale = null;
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this.resizeCanvasOnStart = false;
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this.onExecute = null;
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this.onExit = null;
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this.persistentPaths = ['/userfs'];
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};
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Engine.prototype.init = /** @param {string=} basePath */ function(basePath) {
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if (initPromise) {
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return initPromise;
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}
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if (loadPromise == null) {
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if (!basePath) {
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initPromise = Promise.reject(new Error("A base path must be provided when calling `init` and the engine is not loaded."));
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return initPromise;
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}
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load(basePath);
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}
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var config = {};
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if (typeof stdout === 'function')
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config.print = stdout;
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if (typeof stderr === 'function')
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config.printErr = stderr;
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var me = this;
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initPromise = new Promise(function(resolve, reject) {
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config['locateFile'] = Utils.createLocateRewrite(loadPath);
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config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
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Godot(config).then(function(module) {
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module['initFS'](me.persistentPaths).then(function(fs_err) {
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me.rtenv = module;
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if (unloadAfterInit) {
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unload();
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}
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resolve();
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config = null;
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});
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});
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});
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return initPromise;
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};
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/** @type {function(string, string):Object} */
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Engine.prototype.preloadFile = function(file, path) {
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return preloader.preload(file, path);
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};
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/** @type {function(...string):Object} */
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Engine.prototype.start = function() {
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// Start from arguments.
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var args = [];
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for (var i = 0; i < arguments.length; i++) {
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args.push(arguments[i]);
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}
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var me = this;
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return me.init().then(function() {
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if (!me.rtenv) {
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return Promise.reject(new Error('The engine must be initialized before it can be started'));
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}
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if (!(me.canvas instanceof HTMLCanvasElement)) {
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me.canvas = Utils.findCanvas();
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if (!me.canvas) {
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return Promise.reject(new Error('No canvas found in page'));
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}
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}
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// Canvas can grab focus on click, or key events won't work.
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if (me.canvas.tabIndex < 0) {
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me.canvas.tabIndex = 0;
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}
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// Disable right-click context menu.
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me.canvas.addEventListener('contextmenu', function(ev) {
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ev.preventDefault();
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}, false);
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// Until context restoration is implemented warn the user of context loss.
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me.canvas.addEventListener('webglcontextlost', function(ev) {
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alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert
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ev.preventDefault();
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}, false);
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// Browser locale, or custom one if defined.
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var locale = me.customLocale;
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if (!locale) {
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locale = navigator.languages ? navigator.languages[0] : navigator.language;
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locale = locale.split('.')[0];
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}
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// Emscripten configuration.
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me.rtenv['thisProgram'] = me.executableName;
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me.rtenv['noExitRuntime'] = true;
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// Godot configuration.
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me.rtenv['initConfig']({
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'resizeCanvasOnStart': me.resizeCanvasOnStart,
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'canvas': me.canvas,
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'locale': locale,
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'onExecute': function(p_args) {
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if (me.onExecute) {
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me.onExecute(p_args);
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return 0;
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}
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return 1;
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},
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'onExit': function(p_code) {
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me.rtenv['deinitFS']();
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if (me.onExit) {
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me.onExit(p_code);
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}
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me.rtenv = null;
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},
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});
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return new Promise(function(resolve, reject) {
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preloader.preloadedFiles.forEach(function(file) {
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me.rtenv['copyToFS'](file.path, file.buffer);
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});
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preloader.preloadedFiles.length = 0; // Clear memory
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me.rtenv['callMain'](args);
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initPromise = null;
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resolve();
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});
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});
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};
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Engine.prototype.startGame = function(execName, mainPack, extraArgs) {
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// Start and init with execName as loadPath if not inited.
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this.executableName = execName;
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var me = this;
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return Promise.all([
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this.init(execName),
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this.preloadFile(mainPack, mainPack)
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]).then(function() {
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var args = ['--main-pack', mainPack];
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if (extraArgs)
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args = args.concat(extraArgs);
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return me.start.apply(me, args);
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});
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};
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Engine.prototype.setWebAssemblyFilenameExtension = function(override) {
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if (String(override).length === 0) {
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throw new Error('Invalid WebAssembly filename extension override');
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}
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wasmExt = String(override);
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};
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Engine.prototype.setUnloadAfterInit = function(enabled) {
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unloadAfterInit = enabled;
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};
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Engine.prototype.setCanvas = function(canvasElem) {
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this.canvas = canvasElem;
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};
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Engine.prototype.setCanvasResizedOnStart = function(enabled) {
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this.resizeCanvasOnStart = enabled;
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};
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Engine.prototype.setLocale = function(locale) {
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this.customLocale = locale;
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};
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Engine.prototype.setExecutableName = function(newName) {
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this.executableName = newName;
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};
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Engine.prototype.setProgressFunc = function(func) {
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progressFunc = func;
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};
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Engine.prototype.setStdoutFunc = function(func) {
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var print = function(text) {
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let msg = text;
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if (arguments.length > 1) {
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msg = Array.prototype.slice.call(arguments).join(" ");
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}
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func(msg);
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};
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if (this.rtenv)
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this.rtenv.print = print;
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stdout = print;
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};
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Engine.prototype.setStderrFunc = function(func) {
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var printErr = function(text) {
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let msg = text
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if (arguments.length > 1) {
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msg = Array.prototype.slice.call(arguments).join(" ");
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}
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func(msg);
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};
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if (this.rtenv)
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this.rtenv.printErr = printErr;
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stderr = printErr;
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};
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Engine.prototype.setOnExecute = function(onExecute) {
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this.onExecute = onExecute;
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};
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Engine.prototype.setOnExit = function(onExit) {
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this.onExit = onExit;
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};
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Engine.prototype.copyToFS = function(path, buffer) {
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if (this.rtenv == null) {
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throw new Error("Engine must be inited before copying files");
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}
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this.rtenv['copyToFS'](path, buffer);
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};
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Engine.prototype.setPersistentPaths = function(persistentPaths) {
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this.persistentPaths = persistentPaths;
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};
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Engine.prototype.requestQuit = function() {
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if (this.rtenv) {
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this.rtenv['request_quit']();
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}
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};
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// Closure compiler exported engine methods.
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/** @export */
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Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
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Engine['load'] = load;
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Engine['unload'] = unload;
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Engine.prototype['init'] = Engine.prototype.init;
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Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
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Engine.prototype['start'] = Engine.prototype.start;
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Engine.prototype['startGame'] = Engine.prototype.startGame;
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Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
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Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
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Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
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Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
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Engine.prototype['setLocale'] = Engine.prototype.setLocale;
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Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
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Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
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Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
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Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
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Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
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Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
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Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
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Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
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Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
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return Engine;
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})();
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if (typeof window !== 'undefined') window['Engine'] = Engine;
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129
platform/javascript/js/engine/preloader.js
Normal file
129
platform/javascript/js/engine/preloader.js
Normal file
@@ -0,0 +1,129 @@
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var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
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const loadXHR = function(resolve, reject, file, tracker, attempts) {
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const xhr = new XMLHttpRequest();
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tracker[file] = {
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total: 0,
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loaded: 0,
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final: false,
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};
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xhr.onerror = function() {
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if (attempts <= 1) {
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reject(new Error("Failed loading file '" + file + "'"));
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} else {
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setTimeout(function () {
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loadXHR(resolve, reject, file, tracker, attempts - 1);
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}, 1000);
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}
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};
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xhr.onabort = function() {
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tracker[file].final = true;
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reject(new Error("Loading file '" + file + "' was aborted."));
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};
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xhr.onloadstart = function(ev) {
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tracker[file].total = ev.total;
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tracker[file].loaded = ev.loaded;
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};
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xhr.onprogress = function(ev) {
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tracker[file].loaded = ev.loaded;
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tracker[file].total = ev.total;
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};
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xhr.onload = function() {
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if (xhr.status >= 400) {
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if (xhr.status < 500 || attempts <= 1) {
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reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
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xhr.abort();
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} else {
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setTimeout(function () {
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loadXHR(resolve, reject, file, tracker, attempts - 1);
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}, 1000);
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}
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} else {
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tracker[file].final = true;
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resolve(xhr);
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}
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};
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// Make request.
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xhr.open('GET', file);
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if (!file.endsWith('.js')) {
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xhr.responseType = 'arraybuffer';
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}
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xhr.send();
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};
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const DOWNLOAD_ATTEMPTS_MAX = 4;
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const loadingFiles = {};
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const lastProgress = { loaded: 0, total: 0 };
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let progressFunc = null;
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const animateProgress = function() {
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var loaded = 0;
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var total = 0;
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var totalIsValid = true;
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var progressIsFinal = true;
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Object.keys(loadingFiles).forEach(function(file) {
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const stat = loadingFiles[file];
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if (!stat.final) {
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progressIsFinal = false;
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}
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if (!totalIsValid || stat.total === 0) {
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totalIsValid = false;
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total = 0;
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} else {
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total += stat.total;
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}
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loaded += stat.loaded;
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});
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if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
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lastProgress.loaded = loaded;
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lastProgress.total = total;
|
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if (typeof progressFunc === 'function')
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progressFunc(loaded, total);
|
||||
}
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if (!progressIsFinal)
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requestAnimationFrame(animateProgress);
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}
|
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this.animateProgress = animateProgress;
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|
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this.setProgressFunc = function(callback) {
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progressFunc = callback;
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}
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|
||||
|
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this.loadPromise = function(file) {
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return new Promise(function(resolve, reject) {
|
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loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
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||||
});
|
||||
}
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this.preloadedFiles = [];
|
||||
this.preload = function(pathOrBuffer, destPath) {
|
||||
let buffer = null;
|
||||
if (typeof pathOrBuffer === 'string') {
|
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var me = this;
|
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return this.loadPromise(pathOrBuffer).then(function(xhr) {
|
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me.preloadedFiles.push({
|
||||
path: destPath || pathOrBuffer,
|
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buffer: xhr.response
|
||||
});
|
||||
return Promise.resolve();
|
||||
});
|
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} else if (pathOrBuffer instanceof ArrayBuffer) {
|
||||
buffer = new Uint8Array(pathOrBuffer);
|
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} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
||||
buffer = new Uint8Array(pathOrBuffer.buffer);
|
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}
|
||||
if (buffer) {
|
||||
this.preloadedFiles.push({
|
||||
path: destPath,
|
||||
buffer: pathOrBuffer
|
||||
});
|
||||
return Promise.resolve();
|
||||
} else {
|
||||
return Promise.reject(new Error("Invalid object for preloading"));
|
||||
}
|
||||
};
|
||||
};
|
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57
platform/javascript/js/engine/utils.js
Normal file
57
platform/javascript/js/engine/utils.js
Normal file
@@ -0,0 +1,57 @@
|
||||
var Utils = { // eslint-disable-line no-unused-vars
|
||||
|
||||
createLocateRewrite: function(execName) {
|
||||
function rw(path) {
|
||||
if (path.endsWith('.worker.js')) {
|
||||
return execName + '.worker.js';
|
||||
} else if (path.endsWith('.audio.worklet.js')) {
|
||||
return execName + '.audio.worklet.js';
|
||||
} else if (path.endsWith('.js')) {
|
||||
return execName + '.js';
|
||||
} else if (path.endsWith('.wasm')) {
|
||||
return execName + '.wasm';
|
||||
}
|
||||
return path;
|
||||
}
|
||||
return rw;
|
||||
},
|
||||
|
||||
createInstantiatePromise: function(wasmLoader) {
|
||||
let loader = wasmLoader;
|
||||
function instantiateWasm(imports, onSuccess) {
|
||||
loader.then(function(xhr) {
|
||||
WebAssembly.instantiate(xhr.response, imports).then(function(result) {
|
||||
onSuccess(result['instance'], result['module']);
|
||||
});
|
||||
});
|
||||
loader = null;
|
||||
return {};
|
||||
};
|
||||
|
||||
return instantiateWasm;
|
||||
},
|
||||
|
||||
findCanvas: function() {
|
||||
var nodes = document.getElementsByTagName('canvas');
|
||||
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
||||
return nodes[0];
|
||||
}
|
||||
return null;
|
||||
},
|
||||
|
||||
isWebGLAvailable: function(majorVersion = 1) {
|
||||
|
||||
var testContext = false;
|
||||
try {
|
||||
var testCanvas = document.createElement('canvas');
|
||||
if (majorVersion === 1) {
|
||||
testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
|
||||
} else if (majorVersion === 2) {
|
||||
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
|
||||
}
|
||||
} catch (e) {
|
||||
// Not available
|
||||
}
|
||||
return !!testContext;
|
||||
}
|
||||
};
|
||||
186
platform/javascript/js/libs/audio.worklet.js
Normal file
186
platform/javascript/js/libs/audio.worklet.js
Normal file
@@ -0,0 +1,186 @@
|
||||
/*************************************************************************/
|
||||
/* audio.worklet.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
class RingBuffer {
|
||||
constructor(p_buffer, p_state) {
|
||||
this.buffer = p_buffer;
|
||||
this.avail = p_state;
|
||||
this.rpos = 0;
|
||||
this.wpos = 0;
|
||||
}
|
||||
|
||||
data_left() {
|
||||
return Atomics.load(this.avail, 0);
|
||||
}
|
||||
|
||||
space_left() {
|
||||
return this.buffer.length - this.data_left();
|
||||
}
|
||||
|
||||
read(output) {
|
||||
const size = this.buffer.length;
|
||||
let from = 0;
|
||||
let to_write = output.length;
|
||||
if (this.rpos + to_write > size) {
|
||||
const high = size - this.rpos;
|
||||
output.set(this.buffer.subarray(this.rpos, size));
|
||||
from = high;
|
||||
to_write -= high;
|
||||
this.rpos = 0;
|
||||
}
|
||||
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
|
||||
this.rpos += to_write;
|
||||
Atomics.add(this.avail, 0, -output.length);
|
||||
Atomics.notify(this.avail, 0);
|
||||
}
|
||||
|
||||
write(p_buffer) {
|
||||
const to_write = p_buffer.length;
|
||||
const mw = this.buffer.length - this.wpos;
|
||||
if (mw >= to_write) {
|
||||
this.buffer.set(p_buffer, this.wpos);
|
||||
} else {
|
||||
const high = p_buffer.subarray(0, to_write - mw);
|
||||
const low = p_buffer.subarray(to_write - mw);
|
||||
this.buffer.set(high, this.wpos);
|
||||
this.buffer.set(low);
|
||||
}
|
||||
let diff = to_write;
|
||||
if (this.wpos + diff >= this.buffer.length) {
|
||||
diff -= this.buffer.length;
|
||||
}
|
||||
this.wpos += diff;
|
||||
Atomics.add(this.avail, 0, to_write);
|
||||
Atomics.notify(this.avail, 0);
|
||||
}
|
||||
}
|
||||
|
||||
class GodotProcessor extends AudioWorkletProcessor {
|
||||
constructor() {
|
||||
super();
|
||||
this.running = true;
|
||||
this.lock = null;
|
||||
this.notifier = null;
|
||||
this.output = null;
|
||||
this.output_buffer = new Float32Array();
|
||||
this.input = null;
|
||||
this.input_buffer = new Float32Array();
|
||||
this.port.onmessage = (event) => {
|
||||
const cmd = event.data['cmd'];
|
||||
const data = event.data['data'];
|
||||
this.parse_message(cmd, data);
|
||||
};
|
||||
}
|
||||
|
||||
process_notify() {
|
||||
Atomics.add(this.notifier, 0, 1);
|
||||
Atomics.notify(this.notifier, 0);
|
||||
}
|
||||
|
||||
parse_message(p_cmd, p_data) {
|
||||
if (p_cmd === "start" && p_data) {
|
||||
const state = p_data[0];
|
||||
let idx = 0;
|
||||
this.lock = state.subarray(idx, ++idx);
|
||||
this.notifier = state.subarray(idx, ++idx);
|
||||
const avail_in = state.subarray(idx, ++idx);
|
||||
const avail_out = state.subarray(idx, ++idx);
|
||||
this.input = new RingBuffer(p_data[1], avail_in);
|
||||
this.output = new RingBuffer(p_data[2], avail_out);
|
||||
} else if (p_cmd === "stop") {
|
||||
this.runing = false;
|
||||
this.output = null;
|
||||
this.input = null;
|
||||
}
|
||||
}
|
||||
|
||||
static array_has_data(arr) {
|
||||
return arr.length && arr[0].length && arr[0][0].length;
|
||||
}
|
||||
|
||||
process(inputs, outputs, parameters) {
|
||||
if (!this.running) {
|
||||
return false; // Stop processing.
|
||||
}
|
||||
if (this.output === null) {
|
||||
return true; // Not ready yet, keep processing.
|
||||
}
|
||||
const process_input = GodotProcessor.array_has_data(inputs);
|
||||
if (process_input) {
|
||||
const input = inputs[0];
|
||||
const chunk = input[0].length * input.length;
|
||||
if (this.input_buffer.length !== chunk) {
|
||||
this.input_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.input.space_left() >= chunk) {
|
||||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
this.port.postMessage("Input buffer is full! Skipping input frame.");
|
||||
}
|
||||
}
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
if (process_output) {
|
||||
const output = outputs[0];
|
||||
const chunk = output[0].length * output.length;
|
||||
if (this.output_buffer.length !== chunk) {
|
||||
this.output_buffer = new Float32Array(chunk);
|
||||
}
|
||||
if (this.output.data_left() >= chunk) {
|
||||
this.output.read(this.output_buffer);
|
||||
GodotProcessor.write_output(output, this.output_buffer);
|
||||
} else {
|
||||
this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
return true;
|
||||
}
|
||||
|
||||
static write_output(dest, source) {
|
||||
const channels = dest.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||
dest[ch][sample] = source[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static write_input(dest, source) {
|
||||
const channels = source.length;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||
dest[sample * channels + ch] = source[ch][sample];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerProcessor('godot-processor', GodotProcessor);
|
||||
340
platform/javascript/js/libs/library_godot_audio.js
Normal file
340
platform/javascript/js/libs/library_godot_audio.js
Normal file
@@ -0,0 +1,340 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_audio.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotAudio = {
|
||||
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
|
||||
$GodotAudio: {
|
||||
ctx: null,
|
||||
input: null,
|
||||
driver: null,
|
||||
interval: 0,
|
||||
|
||||
init: function(mix_rate, latency, onstatechange, onlatencyupdate) {
|
||||
const ctx = new (window.AudioContext || window.webkitAudioContext)({
|
||||
sampleRate: mix_rate,
|
||||
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
|
||||
});
|
||||
GodotAudio.ctx = ctx;
|
||||
ctx.onstatechange = function() {
|
||||
let state = 0;
|
||||
switch (ctx.state) {
|
||||
case 'suspended':
|
||||
state = 0;
|
||||
break;
|
||||
case 'running':
|
||||
state = 1;
|
||||
break;
|
||||
case 'closed':
|
||||
state = 2;
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
onstatechange(state);
|
||||
}
|
||||
ctx.onstatechange(); // Immeditately notify state.
|
||||
// Update computed latency
|
||||
GodotAudio.interval = setInterval(function() {
|
||||
let computed_latency = 0;
|
||||
if (ctx.baseLatency) {
|
||||
computed_latency += GodotAudio.ctx.baseLatency;
|
||||
}
|
||||
if (ctx.outputLatency) {
|
||||
computed_latency += GodotAudio.ctx.outputLatency;
|
||||
}
|
||||
onlatencyupdate(computed_latency);
|
||||
}, 1000);
|
||||
GodotOS.atexit(GodotAudio.close_async);
|
||||
return ctx.destination.channelCount;
|
||||
},
|
||||
|
||||
create_input: function(callback) {
|
||||
if (GodotAudio.input) {
|
||||
return; // Already started.
|
||||
}
|
||||
function gotMediaInput(stream) {
|
||||
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
|
||||
callback(GodotAudio.input)
|
||||
}
|
||||
if (navigator.mediaDevices.getUserMedia) {
|
||||
navigator.mediaDevices.getUserMedia({
|
||||
"audio": true
|
||||
}).then(gotMediaInput, function(e) { GodotRuntime.print(e) });
|
||||
} else {
|
||||
if (!navigator.getUserMedia) {
|
||||
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
|
||||
}
|
||||
navigator.getUserMedia({
|
||||
"audio": true
|
||||
}, gotMediaInput, function(e) { GodotRuntime.print(e) });
|
||||
}
|
||||
},
|
||||
|
||||
close_async: function(resolve, reject) {
|
||||
const ctx = GodotAudio.ctx;
|
||||
GodotAudio.ctx = null;
|
||||
// Audio was not initialized.
|
||||
if (!ctx) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
// Remove latency callback
|
||||
if (GodotAudio.interval) {
|
||||
clearInterval(GodotAudio.interval);
|
||||
GodotAudio.interval = 0;
|
||||
}
|
||||
// Disconnect input, if it was started.
|
||||
if (GodotAudio.input) {
|
||||
GodotAudio.input.disconnect();
|
||||
GodotAudio.input = null;
|
||||
}
|
||||
// Disconnect output
|
||||
let closed = Promise.resolve();
|
||||
if (GodotAudio.driver) {
|
||||
closed = GodotAudio.driver.close();
|
||||
}
|
||||
closed.then(function() {
|
||||
return ctx.close();
|
||||
}).then(function() {
|
||||
ctx.onstatechange = null;
|
||||
resolve();
|
||||
}).catch(function(e) {
|
||||
ctx.onstatechange = null;
|
||||
GodotRuntime.error("Error closing AudioContext", e);
|
||||
resolve();
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_audio_is_available__proxy: 'sync',
|
||||
godot_audio_is_available: function () {
|
||||
if (!(window.AudioContext || window.webkitAudioContext)) {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
||||
godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
|
||||
const statechange = GodotRuntime.get_func(p_state_change);
|
||||
const latencyupdate = GodotRuntime.get_func(p_latency_update);
|
||||
return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
|
||||
},
|
||||
|
||||
godot_audio_resume: function() {
|
||||
if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
|
||||
GodotAudio.ctx.resume();
|
||||
}
|
||||
},
|
||||
|
||||
godot_audio_capture_start__proxy: 'sync',
|
||||
godot_audio_capture_start: function() {
|
||||
if (GodotAudio.input) {
|
||||
return; // Already started.
|
||||
}
|
||||
GodotAudio.create_input(function(input) {
|
||||
input.connect(GodotAudio.driver.get_node());
|
||||
});
|
||||
},
|
||||
|
||||
godot_audio_capture_stop__proxy: 'sync',
|
||||
godot_audio_capture_stop: function() {
|
||||
if (GodotAudio.input) {
|
||||
const tracks = GodotAudio.input['mediaStream']['getTracks']();
|
||||
for (let i = 0; i < tracks.length; i++) {
|
||||
tracks[i]['stop']();
|
||||
}
|
||||
GodotAudio.input.disconnect();
|
||||
GodotAudio.input = null;
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotAudio, "$GodotAudio");
|
||||
mergeInto(LibraryManager.library, GodotAudio);
|
||||
|
||||
/**
|
||||
* The AudioWorklet API driver, used when threads are available.
|
||||
*/
|
||||
const GodotAudioWorklet = {
|
||||
$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
|
||||
$GodotAudioWorklet: {
|
||||
promise: null,
|
||||
worklet: null,
|
||||
|
||||
create: function(channels) {
|
||||
const path = GodotConfig.locate_file('godot.audio.worklet.js');
|
||||
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
|
||||
GodotAudioWorklet.worklet = new AudioWorkletNode(
|
||||
GodotAudio.ctx,
|
||||
'godot-processor',
|
||||
{
|
||||
'outputChannelCount': [channels]
|
||||
}
|
||||
);
|
||||
return Promise.resolve();
|
||||
});
|
||||
GodotAudio.driver = GodotAudioWorklet;
|
||||
},
|
||||
|
||||
start: function(in_buf, out_buf, state) {
|
||||
GodotAudioWorklet.promise.then(function() {
|
||||
const node = GodotAudioWorklet.worklet;
|
||||
node.connect(GodotAudio.ctx.destination);
|
||||
node.port.postMessage({
|
||||
'cmd': 'start',
|
||||
'data': [state, in_buf, out_buf],
|
||||
});
|
||||
node.port.onmessage = function(event) {
|
||||
GodotRuntime.error(event.data);
|
||||
};
|
||||
});
|
||||
},
|
||||
|
||||
get_node: function() {
|
||||
return GodotAudioWorklet.worklet;
|
||||
},
|
||||
|
||||
close: function() {
|
||||
return new Promise(function(resolve, reject) {
|
||||
GodotAudioWorklet.promise.then(function() {
|
||||
GodotAudioWorklet.worklet.port.postMessage({
|
||||
'cmd': 'stop',
|
||||
'data': null,
|
||||
});
|
||||
GodotAudioWorklet.worklet.disconnect();
|
||||
GodotAudioWorklet.worklet = null;
|
||||
GodotAudioWorklet.promise = null;
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_audio_worklet_create: function(channels) {
|
||||
GodotAudioWorklet.create(channels);
|
||||
},
|
||||
|
||||
godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
|
||||
const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
|
||||
GodotAudioWorklet.start(in_buffer, out_buffer, state);
|
||||
},
|
||||
|
||||
godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) {
|
||||
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
|
||||
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
|
||||
},
|
||||
|
||||
godot_audio_worklet_state_add: function(p_state, p_idx, p_value) {
|
||||
return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
|
||||
},
|
||||
|
||||
godot_audio_worklet_state_get: function(p_state, p_idx) {
|
||||
return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet");
|
||||
mergeInto(LibraryManager.library, GodotAudioWorklet);
|
||||
|
||||
/*
|
||||
* The deprecated ScriptProcessorNode API, used when threads are disabled.
|
||||
*/
|
||||
const GodotAudioScript = {
|
||||
$GodotAudioScript__deps: ['$GodotAudio'],
|
||||
$GodotAudioScript: {
|
||||
script: null,
|
||||
|
||||
create: function(buffer_length, channel_count) {
|
||||
GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
|
||||
GodotAudio.driver = GodotAudioScript;
|
||||
return GodotAudioScript.script.bufferSize;
|
||||
},
|
||||
|
||||
start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
|
||||
GodotAudioScript.script.onaudioprocess = function(event) {
|
||||
// Read input
|
||||
const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
|
||||
const input = event.inputBuffer;
|
||||
if (GodotAudio.input) {
|
||||
const inlen = input.getChannelData(0).length;
|
||||
for (let ch = 0; ch < 2; ch++) {
|
||||
const data = input.getChannelData(ch);
|
||||
for (let s = 0; s < inlen; s++) {
|
||||
inb[s * 2 + ch] = data[s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Let Godot process the input/output.
|
||||
onprocess();
|
||||
|
||||
// Write the output.
|
||||
const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
|
||||
const output = event.outputBuffer;
|
||||
const channels = output.numberOfChannels;
|
||||
for (let ch = 0; ch < channels; ch++) {
|
||||
const data = output.getChannelData(ch);
|
||||
// Loop through samples and assign computed values.
|
||||
for (let sample = 0; sample < data.length; sample++) {
|
||||
data[sample] = outb[sample * channels + ch];
|
||||
}
|
||||
}
|
||||
};
|
||||
GodotAudioScript.script.connect(GodotAudio.ctx.destination);
|
||||
},
|
||||
|
||||
get_node: function() {
|
||||
return GodotAudioScript.script;
|
||||
},
|
||||
|
||||
close: function() {
|
||||
return new Promise(function(resolve, reject) {
|
||||
GodotAudioScript.script.disconnect();
|
||||
GodotAudioScript.script.onaudioprocess = null;
|
||||
GodotAudioScript.script = null;
|
||||
resolve();
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_audio_script_create: function(buffer_length, channel_count) {
|
||||
return GodotAudioScript.create(buffer_length, channel_count);
|
||||
},
|
||||
|
||||
godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
|
||||
const onprocess = GodotRuntime.get_func(p_cb);
|
||||
GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotAudioScript, "$GodotAudioScript");
|
||||
mergeInto(LibraryManager.library, GodotAudioScript);
|
||||
477
platform/javascript/js/libs/library_godot_display.js
Normal file
477
platform/javascript/js/libs/library_godot_display.js
Normal file
@@ -0,0 +1,477 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_display.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
/*
|
||||
* Display Server listeners.
|
||||
* Keeps track of registered event listeners so it can remove them on shutdown.
|
||||
*/
|
||||
const GodotDisplayListeners = {
|
||||
$GodotDisplayListeners__deps: ['$GodotOS'],
|
||||
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
|
||||
$GodotDisplayListeners: {
|
||||
handlers: [],
|
||||
|
||||
has: function(target, event, method, capture) {
|
||||
return GodotDisplayListeners.handlers.findIndex(function(e) {
|
||||
return e.target === target && e.event === event && e.method === method && e.capture === capture;
|
||||
}) !== -1;
|
||||
},
|
||||
|
||||
add: function(target, event, method, capture) {
|
||||
if (GodotDisplayListeners.has(target, event, method, capture)) {
|
||||
return;
|
||||
}
|
||||
function Handler(p_target, p_event, p_method, p_capture) {
|
||||
this.target = p_target;
|
||||
this.event = p_event;
|
||||
this.method = p_method;
|
||||
this.capture = p_capture;
|
||||
};
|
||||
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
|
||||
target.addEventListener(event, method, capture);
|
||||
},
|
||||
|
||||
clear: function() {
|
||||
GodotDisplayListeners.handlers.forEach(function(h) {
|
||||
h.target.removeEventListener(h.event, h.method, h.capture);
|
||||
});
|
||||
GodotDisplayListeners.handlers.length = 0;
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayListeners);
|
||||
|
||||
/*
|
||||
* Drag and drop handler.
|
||||
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
|
||||
* process them one by one (recursively for directories), and copies them to
|
||||
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
|
||||
* event (that requires a string array of paths).
|
||||
*
|
||||
* NOTE: The temporary files are removed after the callback. This means that
|
||||
* deferred callbacks won't be able to access the files.
|
||||
*/
|
||||
const GodotDisplayDragDrop = {
|
||||
$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
|
||||
$GodotDisplayDragDrop: {
|
||||
promises: [],
|
||||
pending_files: [],
|
||||
|
||||
add_entry: function(entry) {
|
||||
if (entry.isDirectory) {
|
||||
GodotDisplayDragDrop.add_dir(entry);
|
||||
} else if (entry.isFile) {
|
||||
GodotDisplayDragDrop.add_file(entry);
|
||||
} else {
|
||||
GodotRuntime.error("Unrecognized entry...", entry);
|
||||
}
|
||||
},
|
||||
|
||||
add_dir: function(entry) {
|
||||
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
|
||||
const reader = entry.createReader();
|
||||
reader.readEntries(function(entries) {
|
||||
for (let i = 0; i < entries.length; i++) {
|
||||
GodotDisplayDragDrop.add_entry(entries[i]);
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
}));
|
||||
},
|
||||
|
||||
add_file: function(entry) {
|
||||
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
|
||||
entry.file(function(file) {
|
||||
const reader = new FileReader();
|
||||
reader.onload = function() {
|
||||
const f = {
|
||||
"path": file.relativePath || file.webkitRelativePath,
|
||||
"name": file.name,
|
||||
"type": file.type,
|
||||
"size": file.size,
|
||||
"data": reader.result
|
||||
};
|
||||
if (!f['path']) {
|
||||
f['path'] = f['name'];
|
||||
}
|
||||
GodotDisplayDragDrop.pending_files.push(f);
|
||||
resolve()
|
||||
};
|
||||
reader.onerror = function() {
|
||||
GodotRuntime.print("Error reading file");
|
||||
reject();
|
||||
}
|
||||
reader.readAsArrayBuffer(file);
|
||||
}, function(err) {
|
||||
GodotRuntime.print("Error!");
|
||||
reject();
|
||||
});
|
||||
}));
|
||||
},
|
||||
|
||||
process: function(resolve, reject) {
|
||||
if (GodotDisplayDragDrop.promises.length === 0) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
GodotDisplayDragDrop.promises.pop().then(function() {
|
||||
setTimeout(function() {
|
||||
GodotDisplayDragDrop.process(resolve, reject);
|
||||
}, 0);
|
||||
});
|
||||
},
|
||||
|
||||
_process_event: function(ev, callback) {
|
||||
ev.preventDefault();
|
||||
if (ev.dataTransfer.items) {
|
||||
// Use DataTransferItemList interface to access the file(s)
|
||||
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
|
||||
const item = ev.dataTransfer.items[i];
|
||||
let entry = null;
|
||||
if ("getAsEntry" in item) {
|
||||
entry = item.getAsEntry();
|
||||
} else if ("webkitGetAsEntry" in item) {
|
||||
entry = item.webkitGetAsEntry();
|
||||
}
|
||||
if (entry) {
|
||||
GodotDisplayDragDrop.add_entry(entry);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GodotRuntime.error("File upload not supported");
|
||||
}
|
||||
new Promise(GodotDisplayDragDrop.process).then(function() {
|
||||
const DROP = "/tmp/drop-" + parseInt(Math.random() * (1 << 30), 10) + "/";
|
||||
const drops = [];
|
||||
const files = [];
|
||||
FS.mkdir(DROP);
|
||||
GodotDisplayDragDrop.pending_files.forEach((elem) => {
|
||||
const path = elem['path'];
|
||||
GodotFS.copy_to_fs(DROP + path, elem['data']);
|
||||
let idx = path.indexOf("/");
|
||||
if (idx === -1) {
|
||||
// Root file
|
||||
drops.push(DROP + path);
|
||||
} else {
|
||||
// Subdir
|
||||
const sub = path.substr(0, idx);
|
||||
idx = sub.indexOf("/");
|
||||
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
|
||||
drops.push(DROP + sub);
|
||||
}
|
||||
}
|
||||
files.push(DROP + path);
|
||||
});
|
||||
GodotDisplayDragDrop.promises = [];
|
||||
GodotDisplayDragDrop.pending_files = [];
|
||||
callback(drops);
|
||||
const dirs = [DROP.substr(0, DROP.length -1)];
|
||||
// Remove temporary files
|
||||
files.forEach(function (file) {
|
||||
FS.unlink(file);
|
||||
let dir = file.replace(DROP, "");
|
||||
let idx = dir.lastIndexOf("/");
|
||||
while (idx > 0) {
|
||||
dir = dir.substr(0, idx);
|
||||
if (dirs.indexOf(DROP + dir) === -1) {
|
||||
dirs.push(DROP + dir);
|
||||
}
|
||||
idx = dir.lastIndexOf("/");
|
||||
}
|
||||
});
|
||||
// Remove dirs.
|
||||
dirs.sort(function(a, b) {
|
||||
const al = (a.match(/\//g) || []).length;
|
||||
const bl = (b.match(/\//g) || []).length;
|
||||
if (al > bl)
|
||||
return -1;
|
||||
else if (al < bl)
|
||||
return 1;
|
||||
return 0;
|
||||
}).forEach(function(dir) {
|
||||
FS.rmdir(dir);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
handler: function(callback) {
|
||||
return function(ev) {
|
||||
GodotDisplayDragDrop._process_event(ev, callback);
|
||||
};
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
|
||||
|
||||
/*
|
||||
* Display server cursor helper.
|
||||
* Keeps track of cursor status and custom shapes.
|
||||
*/
|
||||
const GodotDisplayCursor = {
|
||||
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
|
||||
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
|
||||
$GodotDisplayCursor: {
|
||||
shape: 'auto',
|
||||
visible: true,
|
||||
cursors: {},
|
||||
set_style: function(style) {
|
||||
GodotConfig.canvas.style.cursor = style;
|
||||
},
|
||||
set_shape: function(shape) {
|
||||
GodotDisplayCursor.shape = shape;
|
||||
let css = shape;
|
||||
if (shape in GodotDisplayCursor.cursors) {
|
||||
const c = GodotDisplayCursor.cursors[shape];
|
||||
css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
|
||||
}
|
||||
if (GodotDisplayCursor.visible) {
|
||||
GodotDisplayCursor.set_style(css);
|
||||
}
|
||||
},
|
||||
clear: function() {
|
||||
GodotDisplayCursor.set_style('');
|
||||
GodotDisplayCursor.shape = 'auto';
|
||||
GodotDisplayCursor.visible = true;
|
||||
Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
|
||||
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
|
||||
delete GodotDisplayCursor.cursors[key];
|
||||
});
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotDisplayCursor);
|
||||
|
||||
/**
|
||||
* Display server interface.
|
||||
*
|
||||
* Exposes all the functions needed by DisplayServer implementation.
|
||||
*/
|
||||
const GodotDisplay = {
|
||||
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
|
||||
$GodotDisplay: {
|
||||
window_icon: '',
|
||||
},
|
||||
|
||||
godot_js_display_is_swap_ok_cancel: function() {
|
||||
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
|
||||
const plat = navigator.platform || "";
|
||||
if (win.indexOf(plat) !== -1) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_display_alert: function(p_text) {
|
||||
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
|
||||
},
|
||||
|
||||
godot_js_display_pixel_ratio_get: function() {
|
||||
return window.devicePixelRatio || 1;
|
||||
},
|
||||
|
||||
/*
|
||||
* Canvas
|
||||
*/
|
||||
godot_js_display_canvas_focus: function() {
|
||||
GodotConfig.canvas.focus();
|
||||
},
|
||||
|
||||
godot_js_display_canvas_is_focused: function() {
|
||||
return document.activeElement === GodotConfig.canvas;
|
||||
},
|
||||
|
||||
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
|
||||
const brect = GodotConfig.canvas.getBoundingClientRect();
|
||||
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
|
||||
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
|
||||
},
|
||||
|
||||
/*
|
||||
* Touchscreen
|
||||
*/
|
||||
godot_js_display_touchscreen_is_available: function() {
|
||||
return 'ontouchstart' in window;
|
||||
},
|
||||
|
||||
/*
|
||||
* Clipboard
|
||||
*/
|
||||
godot_js_display_clipboard_set: function(p_text) {
|
||||
const text = GodotRuntime.parseString(p_text);
|
||||
if (!navigator.clipboard || !navigator.clipboard.writeText) {
|
||||
return 1;
|
||||
}
|
||||
navigator.clipboard.writeText(text).catch(function(e) {
|
||||
// Setting OS clipboard is only possible from an input callback.
|
||||
GodotRuntime.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
|
||||
});
|
||||
return 0;
|
||||
},
|
||||
|
||||
godot_js_display_clipboard_get: function(callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
try {
|
||||
navigator.clipboard.readText().then(function (result) {
|
||||
const ptr = GodotRuntime.allocString(result);
|
||||
func(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}).catch(function (e) {
|
||||
// Fail graciously.
|
||||
});
|
||||
} catch (e) {
|
||||
// Fail graciously.
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Window
|
||||
*/
|
||||
godot_js_display_window_request_fullscreen: function() {
|
||||
const canvas = GodotConfig.canvas;
|
||||
(canvas.requestFullscreen || canvas.msRequestFullscreen ||
|
||||
canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
|
||||
canvas.webkitRequestFullscreen
|
||||
).call(canvas);
|
||||
},
|
||||
|
||||
godot_js_display_window_title_set: function(p_data) {
|
||||
document.title = GodotRuntime.parseString(p_data);
|
||||
},
|
||||
|
||||
godot_js_display_window_icon_set: function(p_ptr, p_len) {
|
||||
let link = document.getElementById('-gd-engine-icon');
|
||||
if (link === null) {
|
||||
link = document.createElement('link');
|
||||
link.rel = 'icon';
|
||||
link.id = '-gd-engine-icon';
|
||||
document.head.appendChild(link);
|
||||
}
|
||||
const old_icon = GodotDisplay.window_icon;
|
||||
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
|
||||
GodotDisplay.window_icon = URL.createObjectURL(png);
|
||||
link.href = GodotDisplay.window_icon;
|
||||
if (old_icon) {
|
||||
URL.revokeObjectURL(old_icon);
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Cursor
|
||||
*/
|
||||
godot_js_display_cursor_set_visible: function(p_visible) {
|
||||
const visible = p_visible !== 0;
|
||||
if (visible === GodotDisplayCursor.visible) {
|
||||
return;
|
||||
}
|
||||
GodotDisplayCursor.visible = visible;
|
||||
if (visible) {
|
||||
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
|
||||
} else {
|
||||
GodotDisplayCursor.set_style('none');
|
||||
}
|
||||
},
|
||||
|
||||
godot_js_display_cursor_is_hidden: function() {
|
||||
return !GodotDisplayCursor.visible;
|
||||
},
|
||||
|
||||
godot_js_display_cursor_set_shape: function(p_string) {
|
||||
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
|
||||
},
|
||||
|
||||
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
|
||||
const shape = GodotRuntime.parseString(p_shape);
|
||||
const old_shape = GodotDisplayCursor.cursors[shape];
|
||||
if (p_len > 0) {
|
||||
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
|
||||
const url = URL.createObjectURL(png);
|
||||
GodotDisplayCursor.cursors[shape] = {
|
||||
url: url,
|
||||
x: p_hotspot_x,
|
||||
y: p_hotspot_y,
|
||||
};
|
||||
} else {
|
||||
delete GodotDisplayCursor.cursors[shape];
|
||||
}
|
||||
if (shape === GodotDisplayCursor.shape) {
|
||||
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
|
||||
}
|
||||
if (old_shape) {
|
||||
URL.revokeObjectURL(old_shape.url);
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
* Listeners
|
||||
*/
|
||||
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
|
||||
const canvas = GodotConfig.canvas;
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
const notif = [p_enter, p_exit, p_in, p_out];
|
||||
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
|
||||
GodotDisplayListeners.add(canvas, evt_name, function() {
|
||||
func.bind(null, notif[idx]);
|
||||
}, true);
|
||||
});
|
||||
},
|
||||
|
||||
godot_js_display_paste_cb: function(callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotDisplayListeners.add(window, 'paste', function(evt) {
|
||||
const text = evt.clipboardData.getData('text');
|
||||
const ptr = GodotRuntime.allocString(text);
|
||||
func(ptr);
|
||||
GodotRuntime.free(ptr);
|
||||
}, false);
|
||||
},
|
||||
|
||||
godot_js_display_drop_files_cb: function(callback) {
|
||||
const func = GodotRuntime.get_func(callback)
|
||||
const dropFiles = function(files) {
|
||||
const args = files || [];
|
||||
if (!args.length) {
|
||||
return;
|
||||
}
|
||||
const argc = args.length;
|
||||
const argv = GodotRuntime.allocStringArray(args);
|
||||
func(argv, argc);
|
||||
GodotRuntime.freeStringArray(argv, argc);
|
||||
};
|
||||
const canvas = GodotConfig.canvas;
|
||||
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
|
||||
// Prevent default behavior (which would try to open the file(s))
|
||||
ev.preventDefault();
|
||||
}, false);
|
||||
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotDisplay, '$GodotDisplay');
|
||||
mergeInto(LibraryManager.library, GodotDisplay);
|
||||
56
platform/javascript/js/libs/library_godot_editor_tools.js
Normal file
56
platform/javascript/js/libs/library_godot_editor_tools.js
Normal file
@@ -0,0 +1,56 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_editor_tools.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotEditorTools = {
|
||||
godot_js_editor_download_file__deps: ['$FS'],
|
||||
godot_js_editor_download_file: function(p_path, p_name, p_mime) {
|
||||
const path = GodotRuntime.parseString(p_path);
|
||||
const name = GodotRuntime.parseString(p_name);
|
||||
const mime = GodotRuntime.parseString(p_mime);
|
||||
const size = FS.stat(path)['size'];
|
||||
const buf = new Uint8Array(size);
|
||||
const fd = FS.open(path, 'r');
|
||||
FS.read(fd, buf, 0, size);
|
||||
FS.close(fd);
|
||||
FS.unlink(path);
|
||||
const blob = new Blob([buf], { type: mime });
|
||||
const url = window.URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = name;
|
||||
a.style.display = 'none';
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
a.remove();
|
||||
window.URL.revokeObjectURL(url);
|
||||
},
|
||||
};
|
||||
|
||||
mergeInto(LibraryManager.library, GodotEditorTools);
|
||||
87
platform/javascript/js/libs/library_godot_eval.js
Normal file
87
platform/javascript/js/libs/library_godot_eval.js
Normal file
@@ -0,0 +1,87 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_eval.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotEval = {
|
||||
godot_js_eval__deps: ['$GodotRuntime'],
|
||||
godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
|
||||
const js_code = GodotRuntime.parseString(p_js);
|
||||
let eval_ret = null;
|
||||
try {
|
||||
if (p_use_global_ctx) {
|
||||
// indirect eval call grants global execution context
|
||||
const global_eval = eval; // eslint-disable-line no-eval
|
||||
eval_ret = global_eval(js_code);
|
||||
} else {
|
||||
eval_ret = eval(js_code); // eslint-disable-line no-eval
|
||||
}
|
||||
} catch (e) {
|
||||
GodotRuntime.error(e);
|
||||
}
|
||||
|
||||
switch (typeof eval_ret) {
|
||||
|
||||
case 'boolean':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
|
||||
return 1; // BOOL
|
||||
|
||||
case 'number':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
|
||||
return 3; // REAL
|
||||
|
||||
case 'string':
|
||||
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
|
||||
return 4; // STRING
|
||||
|
||||
case 'object':
|
||||
if (eval_ret === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
|
||||
eval_ret = new Uint8Array(eval_ret.buffer);
|
||||
}
|
||||
else if (eval_ret instanceof ArrayBuffer) {
|
||||
eval_ret = new Uint8Array(eval_ret);
|
||||
}
|
||||
if (eval_ret instanceof Uint8Array) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
|
||||
HEAPU8.set(eval_ret, bytes_ptr);
|
||||
return 20; // POOL_BYTE_ARRAY
|
||||
}
|
||||
break;
|
||||
|
||||
// no default
|
||||
}
|
||||
return 0; // NIL
|
||||
},
|
||||
}
|
||||
|
||||
mergeInto(LibraryManager.library, GodotEval);
|
||||
143
platform/javascript/js/libs/library_godot_http_request.js
Normal file
143
platform/javascript/js/libs/library_godot_http_request.js
Normal file
@@ -0,0 +1,143 @@
|
||||
/*************************************************************************/
|
||||
/* http_request.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotHTTPRequest = {
|
||||
$GodotHTTPRequest__deps: ['$GodotRuntime'],
|
||||
$GodotHTTPRequest: {
|
||||
requests: [],
|
||||
|
||||
getUnusedRequestId: function() {
|
||||
var idMax = GodotHTTPRequest.requests.length;
|
||||
for (var potentialId = 0; potentialId < idMax; ++potentialId) {
|
||||
if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
|
||||
continue;
|
||||
}
|
||||
return potentialId;
|
||||
}
|
||||
GodotHTTPRequest.requests.push(null)
|
||||
return idMax;
|
||||
},
|
||||
|
||||
setupRequest: function(xhr) {
|
||||
xhr.responseType = 'arraybuffer';
|
||||
},
|
||||
},
|
||||
|
||||
godot_xhr_new: function() {
|
||||
var newId = GodotHTTPRequest.getUnusedRequestId();
|
||||
GodotHTTPRequest.requests[newId] = new XMLHttpRequest;
|
||||
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
|
||||
return newId;
|
||||
},
|
||||
|
||||
godot_xhr_reset: function(xhrId) {
|
||||
GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest;
|
||||
GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
|
||||
},
|
||||
|
||||
godot_xhr_free: function(xhrId) {
|
||||
GodotHTTPRequest.requests[xhrId].abort();
|
||||
GodotHTTPRequest.requests[xhrId] = null;
|
||||
},
|
||||
|
||||
godot_xhr_open: function(xhrId, method, url, p_user, p_password) {
|
||||
const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
|
||||
const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
|
||||
GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
|
||||
},
|
||||
|
||||
godot_xhr_set_request_header: function(xhrId, header, value) {
|
||||
GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
|
||||
},
|
||||
|
||||
godot_xhr_send_null: function(xhrId) {
|
||||
GodotHTTPRequest.requests[xhrId].send();
|
||||
},
|
||||
|
||||
godot_xhr_send_string: function(xhrId, strPtr) {
|
||||
if (!strPtr) {
|
||||
GodotRuntime.error("Failed to send string per XHR: null pointer");
|
||||
return;
|
||||
}
|
||||
GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
|
||||
},
|
||||
|
||||
godot_xhr_send_data: function(xhrId, ptr, len) {
|
||||
if (!ptr) {
|
||||
GodotRuntime.error("Failed to send data per XHR: null pointer");
|
||||
return;
|
||||
}
|
||||
if (len < 0) {
|
||||
GodotRuntime.error("Failed to send data per XHR: buffer length less than 0");
|
||||
return;
|
||||
}
|
||||
GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
|
||||
},
|
||||
|
||||
godot_xhr_abort: function(xhrId) {
|
||||
GodotHTTPRequest.requests[xhrId].abort();
|
||||
},
|
||||
|
||||
godot_xhr_get_status: function(xhrId) {
|
||||
return GodotHTTPRequest.requests[xhrId].status;
|
||||
},
|
||||
|
||||
godot_xhr_get_ready_state: function(xhrId) {
|
||||
return GodotHTTPRequest.requests[xhrId].readyState;
|
||||
},
|
||||
|
||||
godot_xhr_get_response_headers_length: function(xhrId) {
|
||||
var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
|
||||
return headers === null ? 0 : GodotRuntime.strlen(headers);
|
||||
},
|
||||
|
||||
godot_xhr_get_response_headers: function(xhrId, dst, len) {
|
||||
var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
|
||||
if (str === null)
|
||||
return;
|
||||
GodotRuntime.stringToHeap(str, dst, len);
|
||||
},
|
||||
|
||||
godot_xhr_get_response_length: function(xhrId) {
|
||||
var body = GodotHTTPRequest.requests[xhrId].response;
|
||||
return body === null ? 0 : body.byteLength;
|
||||
},
|
||||
|
||||
godot_xhr_get_response: function(xhrId, dst, len) {
|
||||
var buf = GodotHTTPRequest.requests[xhrId].response;
|
||||
if (buf === null)
|
||||
return;
|
||||
buf = new Uint8Array(buf).subarray(0, len);
|
||||
HEAPU8.set(buf, dst);
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotHTTPRequest, "$GodotHTTPRequest");
|
||||
mergeInto(LibraryManager.library, GodotHTTPRequest);
|
||||
280
platform/javascript/js/libs/library_godot_os.js
Normal file
280
platform/javascript/js/libs/library_godot_os.js
Normal file
@@ -0,0 +1,280 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_os.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const IDHandler = {
|
||||
$IDHandler: {
|
||||
_last_id: 0,
|
||||
_references: {},
|
||||
|
||||
get: function(p_id) {
|
||||
return IDHandler._references[p_id];
|
||||
},
|
||||
|
||||
add: function(p_data) {
|
||||
const id = ++IDHandler._last_id;
|
||||
IDHandler._references[id] = p_data;
|
||||
return id;
|
||||
},
|
||||
|
||||
remove: function(p_id) {
|
||||
delete IDHandler._references[p_id];
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(IDHandler, "$IDHandler");
|
||||
mergeInto(LibraryManager.library, IDHandler);
|
||||
|
||||
const GodotConfig = {
|
||||
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
|
||||
$GodotConfig__deps: ['$GodotRuntime'],
|
||||
$GodotConfig: {
|
||||
canvas: null,
|
||||
locale: "en",
|
||||
resize_on_start: false,
|
||||
on_execute: null,
|
||||
|
||||
init_config: function(p_opts) {
|
||||
GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
|
||||
GodotConfig.canvas = p_opts['canvas'];
|
||||
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
|
||||
GodotConfig.on_execute = p_opts['onExecute'];
|
||||
// This is called by emscripten, even if undocumented.
|
||||
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
locate_file: function(file) {
|
||||
return Module["locateFile"](file); // eslint-disable-line no-undef
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
|
||||
GodotRuntime.stringToHeap('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
|
||||
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
|
||||
},
|
||||
|
||||
godot_js_config_is_resize_on_start: function() {
|
||||
return GodotConfig.resize_on_start ? 1 : 0;
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotConfig, '$GodotConfig');
|
||||
mergeInto(LibraryManager.library, GodotConfig);
|
||||
|
||||
|
||||
const GodotFS = {
|
||||
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
|
||||
$GodotFS__postset: [
|
||||
'Module["initFS"] = GodotFS.init;',
|
||||
'Module["deinitFS"] = GodotFS.deinit;',
|
||||
'Module["copyToFS"] = GodotFS.copy_to_fs;',
|
||||
].join(''),
|
||||
$GodotFS: {
|
||||
_idbfs: false,
|
||||
_syncing: false,
|
||||
_mount_points: [],
|
||||
|
||||
is_persistent: function() {
|
||||
return GodotFS._idbfs ? 1 : 0;
|
||||
},
|
||||
|
||||
// Initialize godot file system, setting up persistent paths.
|
||||
// Returns a promise that resolves when the FS is ready.
|
||||
// We keep track of mount_points, so that we can properly close the IDBFS
|
||||
// since emscripten is not doing it by itself. (emscripten GH#12516).
|
||||
init: function(persistentPaths) {
|
||||
GodotFS._idbfs = false;
|
||||
if (!Array.isArray(persistentPaths)) {
|
||||
return Promise.reject(new Error('Persistent paths must be an array'));
|
||||
}
|
||||
if (!persistentPaths.length) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
GodotFS._mount_points = persistentPaths.slice();
|
||||
|
||||
function createRecursive(dir) {
|
||||
try {
|
||||
FS.stat(dir);
|
||||
} catch (e) {
|
||||
if (e.errno !== ERRNO_CODES.ENOENT) {
|
||||
throw e;
|
||||
}
|
||||
FS.mkdirTree(dir);
|
||||
}
|
||||
}
|
||||
|
||||
GodotFS._mount_points.forEach(function(path) {
|
||||
createRecursive(path);
|
||||
FS.mount(IDBFS, {}, path);
|
||||
});
|
||||
return new Promise(function(resolve, reject) {
|
||||
FS.syncfs(true, function(err) {
|
||||
if (err) {
|
||||
GodotFS._mount_points = [];
|
||||
GodotFS._idbfs = false;
|
||||
GodotRuntime.print("IndexedDB not available: " + err.message);
|
||||
} else {
|
||||
GodotFS._idbfs = true;
|
||||
}
|
||||
resolve(err);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
// Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
|
||||
deinit: function() {
|
||||
GodotFS._mount_points.forEach(function(path) {
|
||||
try {
|
||||
FS.unmount(path);
|
||||
} catch (e) {
|
||||
GodotRuntime.print("Already unmounted", e);
|
||||
}
|
||||
if (GodotFS._idbfs && IDBFS.dbs[path]) {
|
||||
IDBFS.dbs[path].close();
|
||||
delete IDBFS.dbs[path];
|
||||
}
|
||||
});
|
||||
GodotFS._mount_points = [];
|
||||
GodotFS._idbfs = false;
|
||||
GodotFS._syncing = false;
|
||||
},
|
||||
|
||||
sync: function() {
|
||||
if (GodotFS._syncing) {
|
||||
GodotRuntime.error('Already syncing!');
|
||||
return Promise.resolve();
|
||||
}
|
||||
GodotFS._syncing = true;
|
||||
return new Promise(function (resolve, reject) {
|
||||
FS.syncfs(false, function(error) {
|
||||
if (error) {
|
||||
GodotRuntime.error('Failed to save IDB file system: ' + error.message);
|
||||
}
|
||||
GodotFS._syncing = false;
|
||||
resolve(error);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
// Copies a buffer to the internal file system. Creating directories recursively.
|
||||
copy_to_fs: function(path, buffer) {
|
||||
const idx = path.lastIndexOf("/");
|
||||
let dir = "/";
|
||||
if (idx > 0) {
|
||||
dir = path.slice(0, idx);
|
||||
}
|
||||
try {
|
||||
FS.stat(dir);
|
||||
} catch (e) {
|
||||
if (e.errno !== ERRNO_CODES.ENOENT) {
|
||||
throw e;
|
||||
}
|
||||
FS.mkdirTree(dir);
|
||||
}
|
||||
FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
|
||||
},
|
||||
},
|
||||
};
|
||||
mergeInto(LibraryManager.library, GodotFS);
|
||||
|
||||
const GodotOS = {
|
||||
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
|
||||
$GodotOS__postset: [
|
||||
'Module["request_quit"] = function() { GodotOS.request_quit() };',
|
||||
'GodotOS._fs_sync_promise = Promise.resolve();',
|
||||
].join(''),
|
||||
$GodotOS: {
|
||||
request_quit: function() {},
|
||||
_async_cbs: [],
|
||||
_fs_sync_promise: null,
|
||||
|
||||
atexit: function(p_promise_cb) {
|
||||
GodotOS._async_cbs.push(p_promise_cb);
|
||||
},
|
||||
|
||||
finish_async: function(callback) {
|
||||
GodotOS._fs_sync_promise.then(function(err) {
|
||||
const promises = [];
|
||||
GodotOS._async_cbs.forEach(function(cb) {
|
||||
promises.push(new Promise(cb));
|
||||
});
|
||||
return Promise.all(promises);
|
||||
}).then(function() {
|
||||
return GodotFS.sync(); // Final FS sync.
|
||||
}).then(function(err) {
|
||||
// Always deferred.
|
||||
setTimeout(function() {
|
||||
callback();
|
||||
}, 0);
|
||||
});
|
||||
},
|
||||
},
|
||||
|
||||
godot_js_os_finish_async: function(p_callback) {
|
||||
const func = GodotRuntime.get_func(p_callback);
|
||||
GodotOS.finish_async(func);
|
||||
},
|
||||
|
||||
godot_js_os_request_quit_cb: function(p_callback) {
|
||||
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
|
||||
},
|
||||
|
||||
godot_js_os_fs_is_persistent: function() {
|
||||
return GodotFS.is_persistent();
|
||||
},
|
||||
|
||||
godot_js_os_fs_sync: function(callback) {
|
||||
const func = GodotRuntime.get_func(callback);
|
||||
GodotOS._fs_sync_promise = GodotFS.sync();
|
||||
GodotOS._fs_sync_promise.then(function(err) {
|
||||
func();
|
||||
});
|
||||
},
|
||||
|
||||
godot_js_os_execute: function(p_json) {
|
||||
const json_args = GodotRuntime.parseString(p_json);
|
||||
const args = JSON.parse(json_args);
|
||||
if (GodotConfig.on_execute) {
|
||||
GodotConfig.on_execute(args);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
||||
godot_js_os_shell_open: function(p_uri) {
|
||||
window.open(GodotRuntime.parseString(p_uri), '_blank');
|
||||
},
|
||||
};
|
||||
|
||||
autoAddDeps(GodotOS, '$GodotOS');
|
||||
mergeInto(LibraryManager.library, GodotOS);
|
||||
120
platform/javascript/js/libs/library_godot_runtime.js
Normal file
120
platform/javascript/js/libs/library_godot_runtime.js
Normal file
@@ -0,0 +1,120 @@
|
||||
/*************************************************************************/
|
||||
/* library_godot_runtime.js */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
const GodotRuntime = {
|
||||
$GodotRuntime: {
|
||||
/*
|
||||
* Functions
|
||||
*/
|
||||
get_func: function(ptr) {
|
||||
return wasmTable.get(ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
/*
|
||||
* Prints
|
||||
*/
|
||||
error: function() {
|
||||
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
print: function() {
|
||||
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
/*
|
||||
* Memory
|
||||
*/
|
||||
malloc: function(p_size) {
|
||||
return _malloc(p_size); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
free: function(p_ptr) {
|
||||
_free(p_ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
getHeapValue: function (p_ptr, p_type) {
|
||||
return getValue(p_ptr, p_type); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
setHeapValue: function(p_ptr, p_value, p_type) {
|
||||
setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
heapSub: function(p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
heapCopy: function(p_heap, p_ptr, p_len) {
|
||||
const bytes = p_heap.BYTES_PER_ELEMENT;
|
||||
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
|
||||
},
|
||||
|
||||
/*
|
||||
* Strings
|
||||
*/
|
||||
parseString: function(p_ptr) {
|
||||
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
strlen: function(p_str) {
|
||||
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
|
||||
},
|
||||
|
||||
allocString: function(p_str) {
|
||||
const length = GodotRuntime.strlen(p_str)+1;
|
||||
const c_str = GodotRuntime.malloc(length);
|
||||
stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
|
||||
return c_str;
|
||||
},
|
||||
|
||||
allocStringArray: function(p_strings) {
|
||||
const size = p_strings.length;
|
||||
const c_ptr = GodotRuntime.malloc(size * 4);
|
||||
for (let i = 0; i < size; i++) {
|
||||
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
|
||||
}
|
||||
return c_ptr;
|
||||
},
|
||||
|
||||
freeStringArray: function(p_ptr, p_len) {
|
||||
for (let i = 0; i < p_len; i++) {
|
||||
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
|
||||
}
|
||||
GodotRuntime.free(p_ptr);
|
||||
},
|
||||
|
||||
stringToHeap: function (p_str, p_ptr, p_len) {
|
||||
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
|
||||
},
|
||||
},
|
||||
};
|
||||
autoAddDeps(GodotRuntime, "$GodotRuntime");
|
||||
mergeInto(LibraryManager.library, GodotRuntime);
|
||||
Reference in New Issue
Block a user