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Fix SceneTreeEditor::update_timer - timeout signal
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@@ -1194,7 +1194,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
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blocked = 0;
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update_timer = memnew(Timer);
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update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
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update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
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update_timer->set_one_shot(true);
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update_timer->set_wait_time(0.5);
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add_child(update_timer);
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