You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Fix SceneTreeEditor::update_timer - timeout signal
This commit is contained in:
@@ -1194,7 +1194,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
|
|||||||
blocked = 0;
|
blocked = 0;
|
||||||
|
|
||||||
update_timer = memnew(Timer);
|
update_timer = memnew(Timer);
|
||||||
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
|
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
|
||||||
update_timer->set_one_shot(true);
|
update_timer->set_one_shot(true);
|
||||||
update_timer->set_wait_time(0.5);
|
update_timer->set_wait_time(0.5);
|
||||||
add_child(update_timer);
|
add_child(update_timer);
|
||||||
|
|||||||
Reference in New Issue
Block a user