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Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
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@@ -55,7 +55,7 @@ bool VisualScriptFunctionCall::has_input_sequence_port() const {
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static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
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if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
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return NULL;
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return nullptr;
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Ref<Script> scr = p_current_node->get_script();
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@@ -68,7 +68,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const
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return n;
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}
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return NULL;
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return nullptr;
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}
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#endif
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@@ -76,26 +76,26 @@ Node *VisualScriptFunctionCall::_get_base_node() const {
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#ifdef TOOLS_ENABLED
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Ref<Script> script = get_visual_script();
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if (!script.is_valid())
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return NULL;
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return nullptr;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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return nullptr;
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Node *edited_scene = scene_tree->get_edited_scene_root();
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if (!edited_scene)
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return NULL;
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return nullptr;
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Node *script_node = _find_script_node(edited_scene, edited_scene, script);
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if (!script_node)
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return NULL;
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return nullptr;
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if (!script_node->has_node(base_path))
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return NULL;
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return nullptr;
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Node *path_to = script_node->get_node(base_path);
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@@ -879,27 +879,27 @@ Node *VisualScriptPropertySet::_get_base_node() const {
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#ifdef TOOLS_ENABLED
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Ref<Script> script = get_visual_script();
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if (!script.is_valid())
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return NULL;
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return nullptr;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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return nullptr;
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Node *edited_scene = scene_tree->get_edited_scene_root();
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if (!edited_scene)
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return NULL;
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return nullptr;
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Node *script_node = _find_script_node(edited_scene, edited_scene, script);
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if (!script_node)
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return NULL;
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return nullptr;
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if (!script_node->has_node(base_path))
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return NULL;
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return nullptr;
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Node *path_to = script_node->get_node(base_path);
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@@ -939,7 +939,7 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const {
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if (index != StringName()) {
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Variant v;
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Variant::CallError ce;
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v = Variant::construct(pinfo.type, NULL, 0, ce);
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v = Variant::construct(pinfo.type, nullptr, 0, ce);
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Variant i = v.get(index);
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pinfo.type = i.get_type();
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}
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@@ -1074,7 +1074,7 @@ void VisualScriptPropertySet::_update_cache() {
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Variant v;
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Variant::CallError ce;
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v = Variant::construct(basic_type, NULL, 0, ce);
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v = Variant::construct(basic_type, nullptr, 0, ce);
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List<PropertyInfo> pinfo;
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v.get_property_list(&pinfo);
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@@ -1088,7 +1088,7 @@ void VisualScriptPropertySet::_update_cache() {
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} else {
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StringName type;
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Ref<Script> script;
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Node *node = NULL;
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Node *node = nullptr;
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if (call_mode == CALL_MODE_NODE_PATH) {
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node = _get_base_node();
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@@ -1286,7 +1286,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
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if (property.name == "index") {
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Variant::CallError ce;
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Variant v = Variant::construct(type_cache.type, NULL, 0, ce);
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Variant v = Variant::construct(type_cache.type, nullptr, 0, ce);
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List<PropertyInfo> plist;
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v.get_property_list(&plist);
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String options = "";
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@@ -1593,27 +1593,27 @@ Node *VisualScriptPropertyGet::_get_base_node() const {
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#ifdef TOOLS_ENABLED
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Ref<Script> script = get_visual_script();
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if (!script.is_valid())
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return NULL;
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return nullptr;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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return nullptr;
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Node *edited_scene = scene_tree->get_edited_scene_root();
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if (!edited_scene)
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return NULL;
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return nullptr;
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Node *script_node = _find_script_node(edited_scene, edited_scene, script);
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if (!script_node)
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return NULL;
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return nullptr;
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if (!script_node->has_node(base_path))
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return NULL;
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return nullptr;
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Node *path_to = script_node->get_node(base_path);
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@@ -1721,7 +1721,7 @@ void VisualScriptPropertyGet::_update_cache() {
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Variant v;
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Variant::CallError ce;
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v = Variant::construct(basic_type, NULL, 0, ce);
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v = Variant::construct(basic_type, nullptr, 0, ce);
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List<PropertyInfo> pinfo;
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v.get_property_list(&pinfo);
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@@ -1736,7 +1736,7 @@ void VisualScriptPropertyGet::_update_cache() {
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} else {
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StringName type;
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Ref<Script> script;
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Node *node = NULL;
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Node *node = nullptr;
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if (call_mode == CALL_MODE_NODE_PATH) {
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node = _get_base_node();
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@@ -1940,7 +1940,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
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if (property.name == "index") {
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Variant::CallError ce;
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Variant v = Variant::construct(type_cache, NULL, 0, ce);
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Variant v = Variant::construct(type_cache, nullptr, 0, ce);
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List<PropertyInfo> plist;
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v.get_property_list(&plist);
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String options = "";
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@@ -2287,7 +2287,7 @@ void register_visual_script_func_nodes() {
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Variant::Type t = Variant::Type(i);
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String type_name = Variant::get_type_name(t);
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Variant::CallError ce;
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Variant vt = Variant::construct(t, NULL, 0, ce);
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Variant vt = Variant::construct(t, nullptr, 0, ce);
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List<MethodInfo> ml;
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vt.get_method_list(&ml);
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