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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
633 changed files with 4454 additions and 4410 deletions

View File

@@ -107,7 +107,7 @@ struct GDScriptDataType {
return false;
}
Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
bool valid = false;
while (base.is_valid()) {
if (base == script_type) {
@@ -152,7 +152,7 @@ struct GDScriptDataType {
has_type(false),
kind(UNINITIALIZED),
builtin_type(Variant::NIL),
script_type(NULL) {}
script_type(nullptr) {}
};
class GDScriptFunction {
@@ -343,7 +343,7 @@ public:
return default_arguments[p_idx];
}
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = nullptr);
_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();