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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
633 changed files with 4454 additions and 4410 deletions

View File

@@ -267,10 +267,10 @@ LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Docu
ElementPtr BlendModes = sc->GetElement("BlendModes");
ElementPtr Alphas = sc->GetElement("Alphas");
if (BlendModes != 0) {
if (BlendModes != nullptr) {
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0));
}
if (Alphas != 0) {
if (Alphas != nullptr) {
alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0));
}
}
@@ -297,7 +297,7 @@ void LayeredTexture::fillTexture(const Document &doc) {
// ------------------------------------------------------------------------------------------------
Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name), contentLength(0), content(0) {
Object(id, element, name), contentLength(0), content(nullptr) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr Type = sc->GetElement("Type");