1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
633 changed files with 4454 additions and 4410 deletions

View File

@@ -147,7 +147,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
} else {
host = enet_host_create(NULL /* create a client host */,
host = enet_host_create(nullptr /* create a client host */,
1 /* only allow 1 outgoing connection */,
channel_count /* allow up to channel_count to be used */,
p_in_bandwidth /* limit incoming bandwidth if > 0 */,
@@ -191,7 +191,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
// Initiate connection, allocating enough channels
ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
if (peer == NULL) {
if (peer == nullptr) {
enet_host_destroy(host);
ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
}
@@ -267,12 +267,12 @@ void NetworkedMultiplayerENet::poll() {
if (E->key() == *new_id)
continue;
// Send existing peers to new peer
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(E->key(), &packet->data[4]);
enet_peer_send(event.peer, SYSCH_CONFIG, packet);
// Send the new peer to existing peers
packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(*new_id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
@@ -306,7 +306,7 @@ void NetworkedMultiplayerENet::poll() {
if (E->key() == *id)
continue;
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
encode_uint32(*id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
@@ -478,7 +478,7 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
continue;
}
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
encode_uint32(p_peer, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
@@ -541,14 +541,14 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
if (transfer_channel > SYSCH_CONFIG)
channel = transfer_channel;
Map<int, ENetPeer *>::Element *E = NULL;
Map<int, ENetPeer *>::Element *E = nullptr;
if (target_peer != 0) {
E = peer_map.find(ABS(target_peer));
ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
}
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID
memcpy(&packet->data[8], p_buffer, p_buffer_size);
@@ -592,7 +592,7 @@ int NetworkedMultiplayerENet::get_max_packet_size() const {
void NetworkedMultiplayerENet::_pop_current_packet() {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
current_packet.packet = NULL;
current_packet.packet = nullptr;
current_packet.from = 0;
current_packet.channel = -1;
}
@@ -727,7 +727,7 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8
void NetworkedMultiplayerENet::_setup_compressor() {
switch (compression_mode) {
case COMPRESS_NONE: {
enet_host_compress(host, NULL);
enet_host_compress(host, nullptr);
} break;
case COMPRESS_RANGE_CODER: {
enet_host_compress_with_range_coder(host);
@@ -867,7 +867,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
server_relay = true;
unique_id = 0;
target_peer = 0;
current_packet.packet = NULL;
current_packet.packet = nullptr;
transfer_mode = TRANSFER_MODE_RELIABLE;
channel_count = SYSCH_MAX;
transfer_channel = -1;