1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Style: Replaces uses of 0/NULL by nullptr (C++11)

Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
This commit is contained in:
Rémi Verschelde
2021-05-04 16:00:45 +02:00
parent 2b429b24b5
commit a828398655
633 changed files with 4454 additions and 4410 deletions

View File

@@ -41,7 +41,7 @@
void CollisionShape2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
node = nullptr;
}
}
@@ -543,7 +543,7 @@ void CollisionShape2DEditor::edit(Node *p_node) {
edit_handle = -1;
shape_type = -1;
node = NULL;
node = nullptr;
}
canvas_item_editor->update_viewport();
@@ -555,8 +555,8 @@ void CollisionShape2DEditor::_bind_methods() {
}
CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
node = NULL;
canvas_item_editor = NULL;
node = nullptr;
canvas_item_editor = nullptr;
editor = p_editor;
undo_redo = p_editor->get_undo_redo();
@@ -575,7 +575,7 @@ bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
void CollisionShape2DEditorPlugin::make_visible(bool visible) {
if (!visible) {
edit(NULL);
edit(nullptr);
}
}