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Add GraphFrame and integrate it in VisualShader
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@@ -170,7 +170,7 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(agnode), CONNECT_DEFERRED);
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name->connect("text_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed), CONNECT_DEFERRED);
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base = 1;
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agnode->set_closable(true);
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agnode->set_deletable(true);
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if (!read_only) {
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Button *delete_button = memnew(Button);
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@@ -541,7 +541,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request(const TypedArray<String
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GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
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if (gn && gn->is_selected()) {
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Ref<AnimationNode> anode = blend_tree->get_node(gn->get_name());
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if (anode->is_closable()) {
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if (anode->is_deletable()) {
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to_erase.push_back(gn->get_name());
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}
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}
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@@ -549,7 +549,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request(const TypedArray<String
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} else {
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for (int i = 0; i < p_nodes.size(); i++) {
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Ref<AnimationNode> anode = blend_tree->get_node(p_nodes[i]);
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if (anode->is_closable()) {
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if (anode->is_deletable()) {
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to_erase.push_back(p_nodes[i]);
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}
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}
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