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Add Embree thirdparty library
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243
thirdparty/embree/kernels/common/scene_triangle_mesh.cpp
vendored
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243
thirdparty/embree/kernels/common/scene_triangle_mesh.cpp
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// Copyright 2009-2020 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "scene_triangle_mesh.h"
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#include "scene.h"
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namespace embree
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{
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#if defined(EMBREE_LOWEST_ISA)
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TriangleMesh::TriangleMesh (Device* device)
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: Geometry(device,GTY_TRIANGLE_MESH,0,1)
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{
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vertices.resize(numTimeSteps);
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}
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void TriangleMesh::setMask (unsigned mask)
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{
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this->mask = mask;
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Geometry::update();
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}
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void TriangleMesh::setNumTimeSteps (unsigned int numTimeSteps)
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{
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vertices.resize(numTimeSteps);
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Geometry::setNumTimeSteps(numTimeSteps);
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}
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void TriangleMesh::setVertexAttributeCount (unsigned int N)
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{
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vertexAttribs.resize(N);
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Geometry::update();
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}
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void TriangleMesh::setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num)
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{
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/* verify that all accesses are 4 bytes aligned */
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if (((size_t(buffer->getPtr()) + offset) & 0x3) || (stride & 0x3))
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "data must be 4 bytes aligned");
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if (type == RTC_BUFFER_TYPE_VERTEX)
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{
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if (format != RTC_FORMAT_FLOAT3)
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex buffer format");
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/* if buffer is larger than 16GB the premultiplied index optimization does not work */
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if (stride*num > 16ll*1024ll*1024ll*1024ll)
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "vertex buffer can be at most 16GB large");
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if (slot >= vertices.size())
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid vertex buffer slot");
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vertices[slot].set(buffer, offset, stride, num, format);
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vertices[slot].checkPadding16();
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vertices0 = vertices[0];
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}
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else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
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{
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if (format < RTC_FORMAT_FLOAT || format > RTC_FORMAT_FLOAT16)
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer format");
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if (slot >= vertexAttribs.size())
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer slot");
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vertexAttribs[slot].set(buffer, offset, stride, num, format);
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vertexAttribs[slot].checkPadding16();
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}
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else if (type == RTC_BUFFER_TYPE_INDEX)
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{
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if (slot != 0)
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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if (format != RTC_FORMAT_UINT3)
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throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid index buffer format");
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triangles.set(buffer, offset, stride, num, format);
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setNumPrimitives(num);
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}
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else
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
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}
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void* TriangleMesh::getBuffer(RTCBufferType type, unsigned int slot)
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{
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if (type == RTC_BUFFER_TYPE_INDEX)
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{
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if (slot != 0)
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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return triangles.getPtr();
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}
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else if (type == RTC_BUFFER_TYPE_VERTEX)
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{
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if (slot >= vertices.size())
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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return vertices[slot].getPtr();
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}
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else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
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{
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if (slot >= vertexAttribs.size())
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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return vertexAttribs[slot].getPtr();
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}
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else
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{
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
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return nullptr;
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}
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}
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void TriangleMesh::updateBuffer(RTCBufferType type, unsigned int slot)
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{
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if (type == RTC_BUFFER_TYPE_INDEX)
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{
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if (slot != 0)
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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triangles.setModified();
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}
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else if (type == RTC_BUFFER_TYPE_VERTEX)
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{
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if (slot >= vertices.size())
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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vertices[slot].setModified();
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}
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else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
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{
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if (slot >= vertexAttribs.size())
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
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vertexAttribs[slot].setModified();
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}
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else
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{
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throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
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}
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Geometry::update();
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}
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void TriangleMesh::commit()
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{
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/* verify that stride of all time steps are identical */
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for (unsigned int t=0; t<numTimeSteps; t++)
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if (vertices[t].getStride() != vertices[0].getStride())
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throw_RTCError(RTC_ERROR_INVALID_OPERATION,"stride of vertex buffers have to be identical for each time step");
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Geometry::commit();
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}
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void TriangleMesh::addElementsToCount (GeometryCounts & counts) const
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{
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if (numTimeSteps == 1) counts.numTriangles += numPrimitives;
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else counts.numMBTriangles += numPrimitives;
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}
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bool TriangleMesh::verify()
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{
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/*! verify size of vertex arrays */
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if (vertices.size() == 0) return false;
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for (const auto& buffer : vertices)
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if (buffer.size() != numVertices())
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return false;
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/*! verify size of user vertex arrays */
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for (const auto& buffer : vertexAttribs)
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if (buffer.size() != numVertices())
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return false;
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/*! verify triangle indices */
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for (size_t i=0; i<size(); i++) {
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if (triangles[i].v[0] >= numVertices()) return false;
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if (triangles[i].v[1] >= numVertices()) return false;
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if (triangles[i].v[2] >= numVertices()) return false;
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}
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/*! verify vertices */
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for (const auto& buffer : vertices)
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for (size_t i=0; i<buffer.size(); i++)
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if (!isvalid(buffer[i]))
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return false;
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return true;
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}
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void TriangleMesh::interpolate(const RTCInterpolateArguments* const args)
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{
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unsigned int primID = args->primID;
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float u = args->u;
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float v = args->v;
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RTCBufferType bufferType = args->bufferType;
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unsigned int bufferSlot = args->bufferSlot;
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float* P = args->P;
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float* dPdu = args->dPdu;
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float* dPdv = args->dPdv;
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float* ddPdudu = args->ddPdudu;
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float* ddPdvdv = args->ddPdvdv;
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float* ddPdudv = args->ddPdudv;
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unsigned int valueCount = args->valueCount;
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/* calculate base pointer and stride */
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assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < numTimeSteps) ||
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(bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot <= vertexAttribs.size()));
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const char* src = nullptr;
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size_t stride = 0;
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if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {
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src = vertexAttribs[bufferSlot].getPtr();
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stride = vertexAttribs[bufferSlot].getStride();
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} else {
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src = vertices[bufferSlot].getPtr();
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stride = vertices[bufferSlot].getStride();
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}
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for (unsigned int i=0; i<valueCount; i+=4)
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{
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size_t ofs = i*sizeof(float);
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const float w = 1.0f-u-v;
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const Triangle& tri = triangle(primID);
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const vbool4 valid = vint4((int)i)+vint4(step) < vint4(int(valueCount));
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const vfloat4 p0 = vfloat4::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);
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const vfloat4 p1 = vfloat4::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);
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const vfloat4 p2 = vfloat4::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);
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if (P) {
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vfloat4::storeu(valid,P+i,madd(w,p0,madd(u,p1,v*p2)));
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}
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if (dPdu) {
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assert(dPdu); vfloat4::storeu(valid,dPdu+i,p1-p0);
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assert(dPdv); vfloat4::storeu(valid,dPdv+i,p2-p0);
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}
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if (ddPdudu) {
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assert(ddPdudu); vfloat4::storeu(valid,ddPdudu+i,vfloat4(zero));
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assert(ddPdvdv); vfloat4::storeu(valid,ddPdvdv+i,vfloat4(zero));
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assert(ddPdudv); vfloat4::storeu(valid,ddPdudv+i,vfloat4(zero));
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}
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}
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}
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#endif
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namespace isa
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{
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TriangleMesh* createTriangleMesh(Device* device) {
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return new TriangleMeshISA(device);
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}
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}
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}
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