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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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@@ -2824,7 +2824,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
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ERR_FAIL_NULL(geom->geometry_instance);
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cull_data.cull->lock.lock();
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geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
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cull_data.cull->lock.unlock();
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idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
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}
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@@ -2891,7 +2893,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
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sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
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}
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ERR_FAIL_NULL(geom->geometry_instance);
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cull_data.cull->lock.lock();
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geom->geometry_instance->set_lightmap_capture(sh);
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cull_data.cull->lock.unlock();
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idata.instance->last_frame_pass = frame_number;
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}
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