1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Merge pull request #62084 from smix8/path_debug_options_4.x

Add Path2D/3D debug options
This commit is contained in:
Rémi Verschelde
2022-06-29 20:36:43 +02:00
committed by GitHub
11 changed files with 204 additions and 9 deletions

View File

@@ -175,6 +175,7 @@ static Vector2 init_custom_pos;
static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_paths = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
@@ -357,6 +358,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
@@ -1107,6 +1109,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#if defined(DEBUG_ENABLED)
} else if (I->get() == "--debug-collisions") {
debug_collisions = true;
} else if (I->get() == "--debug-paths") {
debug_paths = true;
} else if (I->get() == "--debug-navigation") {
debug_navigation = true;
} else if (I->get() == "--debug-stringnames") {
@@ -2375,6 +2379,9 @@ bool Main::start() {
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_paths) {
sml->set_debug_paths_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}