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Web: Add godot_pool_size/emscripten_pool_size config
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@@ -61,6 +61,7 @@ const GodotConfig = {
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canvas_resize_policy: 2, // Adaptive
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virtual_keyboard: false,
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persistent_drops: false,
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godot_pool_size: 4,
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on_execute: null,
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on_exit: null,
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@@ -70,6 +71,7 @@ const GodotConfig = {
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GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
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GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
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GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
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GodotConfig.godot_pool_size = p_opts['godotPoolSize'];
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GodotConfig.on_execute = p_opts['onExecute'];
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GodotConfig.on_exit = p_opts['onExit'];
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if (p_opts['focusCanvas']) {
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@@ -346,6 +348,17 @@ const GodotOS = {
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return concurrency < 2 ? concurrency : 2;
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},
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godot_js_os_thread_pool_size_get__proxy: 'sync',
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godot_js_os_thread_pool_size_get__sig: 'i',
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godot_js_os_thread_pool_size_get: function () {
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if (typeof PThread === 'undefined') {
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// Threads aren't supported, so default to `1`.
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return 1;
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}
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return GodotConfig.godot_pool_size;
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},
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godot_js_os_download_buffer__proxy: 'sync',
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godot_js_os_download_buffer__sig: 'viiii',
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godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
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