1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Implementing OpenXR driver

This commit is contained in:
Bastiaan Olij
2021-12-14 12:44:12 +11:00
committed by Rémi Verschelde
parent 65bae5a341
commit a78a9fee71
53 changed files with 6359 additions and 168 deletions

View File

@@ -2999,7 +2999,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/limits/cluster_builder/max_clustered_elements", 512);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/cluster_builder/max_clustered_elements", PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"));
GLOBAL_DEF_RST("rendering/xr/enabled", false);
GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false);
GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true);
GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1);