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-Some changes to how scenes and scripts are overriden in scene instance and inheritance

-Fixes #3127 and also properly fixes #2958
This commit is contained in:
Juan Linietsky
2016-01-23 21:42:15 -03:00
parent 6c27df8df6
commit a74138a0dc
3 changed files with 49 additions and 5 deletions

View File

@@ -113,6 +113,8 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const=0;
virtual void get_property_state(List<Pair<StringName,Variant> > &state);
virtual void get_method_list(List<MethodInfo> *p_list) const=0;
virtual bool has_method(const StringName& p_method) const=0;
virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST);