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-Some changes to how scenes and scripts are overriden in scene instance and inheritance
-Fixes #3127 and also properly fixes #2958
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@@ -113,6 +113,8 @@ public:
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virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
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virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const=0;
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virtual void get_property_state(List<Pair<StringName,Variant> > &state);
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virtual void get_method_list(List<MethodInfo> *p_list) const=0;
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virtual bool has_method(const StringName& p_method) const=0;
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virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST);
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