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GDScript: Add disassembling implicit and lambda functions

This commit is contained in:
Danil Alexeev
2024-11-26 14:50:06 +03:00
parent d09d82d433
commit a73573b093
4 changed files with 77 additions and 36 deletions

View File

@@ -38,11 +38,8 @@
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/file_access_pack.h"
#include "core/os/main_loop.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
@@ -182,32 +179,57 @@ static void test_parser(const String &p_code, const String &p_script_path, const
#endif
}
static void recursively_disassemble_functions(const Ref<GDScript> script, const Vector<String> &p_lines) {
for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) {
const GDScriptFunction *func = E.value;
static void disassemble_function(const GDScriptFunction *p_func, const Vector<String> &p_lines) {
ERR_FAIL_NULL(p_func);
const MethodInfo &mi = func->get_method_info();
String signature = "Disassembling " + mi.name + "(";
for (List<PropertyInfo>::ConstIterator arg_itr = mi.arguments.begin(); arg_itr != mi.arguments.end(); ++arg_itr) {
if (arg_itr != mi.arguments.begin()) {
signature += ", ";
}
signature += arg_itr->name;
String arg_string;
bool is_first_arg = true;
for (const PropertyInfo &arg_info : p_func->get_method_info().arguments) {
if (!is_first_arg) {
arg_string += ", ";
}
print_line(signature + ")");
#ifdef TOOLS_ENABLED
func->disassemble(p_lines);
#endif
print_line("");
print_line("");
arg_string += arg_info.name;
is_first_arg = false;
}
for (const KeyValue<StringName, Ref<GDScript>> &F : script->get_subclasses()) {
const Ref<GDScript> inner_script = F.value;
print_line("");
print_line(vformat("Inner Class: %s", inner_script->get_local_name()));
print_line("");
recursively_disassemble_functions(inner_script, p_lines);
print_line(vformat("Function %s(%s)", p_func->get_name(), arg_string));
#ifdef TOOLS_ENABLED
p_func->disassemble(p_lines);
#endif
print_line("");
print_line("");
}
static void recursively_disassemble_functions(const Ref<GDScript> p_script, const Vector<String> &p_lines) {
print_line(vformat("Class %s", p_script->get_fully_qualified_name()));
print_line("");
print_line("");
const GDScriptFunction *implicit_initializer = p_script->get_implicit_initializer();
if (implicit_initializer != nullptr) {
disassemble_function(implicit_initializer, p_lines);
}
const GDScriptFunction *implicit_ready = p_script->get_implicit_ready();
if (implicit_ready != nullptr) {
disassemble_function(implicit_ready, p_lines);
}
const GDScriptFunction *static_initializer = p_script->get_static_initializer();
if (static_initializer != nullptr) {
disassemble_function(static_initializer, p_lines);
}
for (const KeyValue<GDScriptFunction *, GDScript::LambdaInfo> &E : p_script->get_lambda_info()) {
disassemble_function(E.key, p_lines);
}
for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->get_member_functions()) {
disassemble_function(E.value, p_lines);
}
for (const KeyValue<StringName, Ref<GDScript>> &E : p_script->get_subclasses()) {
recursively_disassemble_functions(E.value, p_lines);
}
}